oblivium: (Default)
nightfell mods ([personal profile] oblivium) wrote in [community profile] logs2022-11-09 09:42 pm

(no subject)

INHUMAN COURTESY


I. PUSHING UP DAISIES
cw: depiction of hanahaki, mention of blood, mild body horror

The Frightful Harvest ended on a bloody, eerie note, but the Respite's most welcome interlude has proven exceptionally fruitful. The sky's darkened again, moons struggling to glow through turbulent clouds, but crops all over Stygia have grown dense and healthy, herbs and plants and flowers aplenty. Normally, it'd be a time to rejoice, even as sleet pours and winds grow bitterly cold -- and it might have been, had greens and stems and petals NOT elected to blossom inside you. Your lungs, specifically.

It's an uncommon side effect of the Harvest, affecting those who foster affection or attraction towards another, triggered only by a stray thought. Almost as if punished by Oblivium for harboring any kind of positive feelings. The worst part is that the object of your desire doesn't even have to be in the Netherworld for you to be afflicted. Over the span of three months, you'll gradually experience various degrees of the "harvest's curse", depending on the source of your feelings:

► PHYSICAL/EMOTIONAL ATTRACTION & REQUITED LOVE
It starts with an itch. Your throat tickles, an odd sensation in your lungs, slightly constricted. Allergies? Not quite. It worsens overtime, and days pass by, perhaps weeks. You cough, a little more every day, a little deeper, and then it happens: petals, stuck to your lips as you wheeze and try to empty your chest. Marigold, carnations, daisies, peonies... Thankfully, for you, it's more of an annoyance, sporadic at best and leaving you exhausted at times, but you're in no immediate danger. Unfortunately, not all Restless share the same luck.

► UNREQUITED LOVE
It doesn't matter whether it is truly unrequited; as long as you think it is, whether you're fully convinced or distantly resigned, you get the whole package. It starts the same way the lesser variation does, gradual, and with unsavory (!) additions: lilies and dark red roses. The first slowly spreads its poison in your body, inducing fevers, skin rashes, blistering in your mouth and stomach aches. The second pricks your throat bloody, making speech difficult and breathing even more so. It spreads throughout Stygia, and if most wound up meeting their end in the past, some speak of a highly hypothetical cure. It's believed that if the object of your affection confesses equally strong feelings for you, the curse should rapidly subside. If this option isn't viable, Doran promises that all Healers in Hale are working extremely hard to find a solution. In the meantime, symptoms can be partially soothed with poultices and spells that you can find in the Marketplace or in Serene. Some merchants might even take pity on you and offer them for free.
if your character has heard of similar diseases in their home world, they're absolutely welcome to share their insight on the netherwork or anywhere else
the evolution of the disease can be as gradual, as fast or as severe as you wish it to be
a mini quest to retrieve ingredients for a cure will be available in december or january
by february, all characters should be cured

II. DO NOT PASS GO
cw: mention of blood, torture, branding, violence, forced captivity

Full-swing investigations concerning the Harvest's murders have begun, though the mysterious rider has yet to resurface. The day is young still, but no matter; the Hierarchy firmly believes that the creature was summoned by a group of renegades, fully intent on finding and dismembering the organization. Perhaps even literally.

If you've spilled blood not your own in the previous event, the Hierarchy finds you. Do they know? It doesn't really matter; they've targeted you for reasons they won't divulge, persuaded of your involvement -- and off to the Gallows you go. Each of you receives the same greeting when you arrive, held down by rough hands and branded upon the arm with the letter F. The mark signifies ‘forsaken’, and the painful scar is indelible proof that each of you has betrayed the Hierarchy's hospitality. Writhe and scream and glower as much as you want; next thing you know, something heavy hits you across the head, and you collapse.

When your vision slowly creeps back, your eyes adjust to a dimly lit stone cell. Your feet are secured by iron cuffs tethered by one long chain, and you lie in nothing but filthy, tattered rags. It's dark; the air is bloated and filled with agonizing shrieks. Dead vines scrap the walls of half-crumbled buildings, weather-worn stone pillars surrounded by withered clumps of grass. You may converse with your cellmates: the guards patrolling the Gallows couldn't care less, convinced that no one could possibly escape anyway.

► Ironically, a magical barrier around the Gallows prevents magical/spiritual abilities from functioning. However, characters who roam free still can absolutely sneak in! Be careful not to get caught, though!
► Loud disagreements might attract unwanted attention. A single guard will come, and if he finds nothing else amiss, will threaten them to be quiet. A second violation earns the offender a rap on their bare feet with a club. A third violation will cause the offender to be gagged. Note that in order to beat or gag the offender, the guard must first open the cell.
If you share affinities with Gargoyles, incapacitating a guard in any way will draw the attention of one. It'll show you to the gates where you'll be able to escape, taking care of sentries on your way. You should probably keep a low-profile from then on, and avoid showing-off your brand.
► A secret passage may be found through a mausoleum nearby; an arrow of flaking red paint marks the entrance. Or is it blood? Inside, it's nearly pitch-black. Perhaps, if you're lucky, your vision extends as far as 30 feet in front of you, but occasionally, the darkness is broken by clinging phosphorescent fungi or crawling luminescent creatures, and from out of the silence echo sounds of dripping water. You're underground, and Abysmals can be encountered here if you're too loud. You should also watch out for cave-ins, but as you get farther away from the general region of the Gallows, your magical abilities gradually come back.
► Eventually, a long, broken staircase will lead you to Hale. If you're injured, you'll be sent to the main infirmary; characters with healing abilities or knowledge are super welcome to help!

Luckily for you, there are so many prisoners it's a difficult task for the Hierarchy to always keep track of all of them. Your brand, however, is a dead giveaway, so you might as well try and find a way to get rid of it; you might hear through the grapevines that the dead skin of Badaliscus can be used as bandages, and overtime, the brand will fully heal and disappear.


III. TO THE RESCUE
As you attempt to escape, or perhaps once you’ve successfully snuck in, you come across a terrifying spectacle: in front of you, impaled through the shoulder by a spear, a weary humanoid figure covered in blood. The body is being restrained by additional shackles on each arm and leg, which are linked to chains anchored within the walls. There's a guard nearby, armed to the teeth… and still you decide to free them.

The guard’s magic is just as useless as yours, and while impressive in size, dexterity definitely isn’t his main strength. He hits hard — with brass knuckles, a chain mace, and a sturdy shield — and his stamina almost seems endless, but it’s not. Keep evading, and he’ll eventually tire enough to topple over. It’s also possible to have him chase you around if you don’t go too far, which would allow someone else to grab the spear. Once he’s too exhausted to go on, you can either kill him or chain him to the wall. The keys are in his boots, and you’ll find a bottle of water as well as a small vial of ointment in a satchel on the ground, where he previously stood.

The prisoner is a young man, perhaps in his mid-20s. Once freed from his shackles, he immediately keels over, though he’s not unconscious. He thanks you with a deep and raw voice, begging for water. You can tend to his wounds if you’re able—the ointment quickly soothes—and when he finally stands again, he asks you a question: “I’m a stranger to you, and you could have died. Yet, you chose to free me, unaware of my past. Of my crimes. Of my virtues. Why?”

Regardless of your answer, he smiles, a private understanding that turns the stretch of his lips enigmatic. There’s a bubbling chuckle in his throat, very hoarse, and then he hisses, touching where you’ve helped him apply the ointment on his body. “You know what they say. If it stings...” He looks at you, deliberately pausing there and staring bold into your eyes. “... then it must be working.

It might feel like there’s more to what he’s trying to say, though it’s pointless to ask: he bows, and then he slowly inches away from you. “Until we meet again.” White and thick tendrils of smoke envelop him, seemingly coming out of nowhere, and then just like that, he’s gone.
so you’ve chosen to free him, which in turn has generated a future plot point that’ll occur some time in february. some of you WILL see him again.
what he says to you is a clue.
you can answer his question OOCly right here. it’ll have some bearing on the way your character will be approached re: future plot point.
if you've voted no and would still like to participate, you could always allow your character to be convinced or reluctantly dragged by another!
ooc note

► As always, check out the Notice Board if you'd like additional prompts! Older quests from previous months are always available as well. You'll also find the Calendar right here.
► You'll find already answered questions just here, and if you'd like to ask new ones, ask them here!
► For fun's sake and similarly to the puck adventure, you may play it out in different groups or on your own, and still obtain the same results as everyone else whether your characters threaded together!

lapses: (032)

leaving a mark—

[personal profile] lapses 2022-11-12 10:56 pm (UTC)(link)
[ he normally has no interest in interfering with the actions of others, so he has ignored the girl's antics so far. but when she removes her shirt and begins to scrape her flesh against the sharp edges of her cuff, he immediately grabs her by the wrist, stopping her from doing further damage. ]

Stop. [ he meets her gaze with sharp red eyes, his expression solemn. ]
telepathy: (pic#15584846)

[personal profile] telepathy 2022-11-13 05:22 pm (UTC)(link)
[ the sudden contact is unexpected. her first impulse is to bristle into violence, but when she settles on his stony face and sees that he is not a prison guard come to get his kicks, she instead yanks at her arm, tries to wrench it free of his grip. one swift movement paired only by a loathsome look.

even if he is not a threat, he is an inconvenience. she does not take well to being told what to do and not do.
]

It's my arm. [ she'll do as she pleases, thank you. ]
lapses: ʙᴀsᴇ ᴄʀᴇᴅɪᴛ ᴇɴᴅ (060)

[personal profile] lapses 2022-11-18 12:25 am (UTC)(link)
[ sorry, mavis. he refuses to let go until he is certain that she won't continue to harm herself. boy ain't gonna budge that easily. ]

It isn't worth it. [ he lowers his gaze to the brand on her arm, which he assumes is the central target of her displeasure. ] Deal with it once we're out.
telepathy: (115)

[personal profile] telepathy 2022-11-24 04:11 pm (UTC)(link)
There is no escaping this.

[ she turns her arm to draw more attention to the brand, already bloodied somewhat by her efforts, the fresh brand still red and irritated and shining beneath. it's not fully obscured. not yet. ]

You should do the same, if you want out.
lapses: (008)

[personal profile] lapses 2022-11-24 08:17 pm (UTC)(link)
[ he understands the gesture, yet he remains unwavering as he meets her eyes. ]

It only has meaning if you give it one. Prioritize escaping here first.
telepathy: (Default)

[personal profile] telepathy 2022-11-24 08:19 pm (UTC)(link)
And when someone sees it? [ she lifts her chin, stubborn. ] They will throw me back in.

[ the wilds were not without their ways of marking prisoners. it didn't matter that they wore no physical shackles. ]
lapses: ᴀʀᴛ ᴄʀᴇᴅɪᴛ: 𝑝𝑒𝑜𝑛𝑟𝑖𝑛 (136)

[personal profile] lapses 2022-11-24 11:02 pm (UTC)(link)
You won't be the only one at risk. [ he turns his own arm — the same one whose hand clutches her wrist — to reveal the brand seared into his skin. ] It's a concern for later. Even if you mar it now, they might just give you a new one. Rid of it once we're out.
telepathy: (105)

[personal profile] telepathy 2022-11-30 11:08 pm (UTC)(link)
[ she looks at his brand, then up at his face. he isn't stopping her for good — just for now. that, to mavis' mind, is more reasonable. and it also makes him a potential ally, someone who is considering a way out instead of dwelling in their failures.

slowly, she nods. her jaw is set, twitching as she grinds her teeth together to withstand the pain. it is worse now than it was. her fault, admittedly. she had hoped to be out soon enough to deal with that on its own, but now ...

she takes the shirt from her lap. it will suffice as a bandage.
]