oblivium: (Default)
nightfell mods ([personal profile] oblivium) wrote in [community profile] logs2022-11-09 09:42 pm

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INHUMAN COURTESY


I. PUSHING UP DAISIES
cw: depiction of hanahaki, mention of blood, mild body horror

The Frightful Harvest ended on a bloody, eerie note, but the Respite's most welcome interlude has proven exceptionally fruitful. The sky's darkened again, moons struggling to glow through turbulent clouds, but crops all over Stygia have grown dense and healthy, herbs and plants and flowers aplenty. Normally, it'd be a time to rejoice, even as sleet pours and winds grow bitterly cold -- and it might have been, had greens and stems and petals NOT elected to blossom inside you. Your lungs, specifically.

It's an uncommon side effect of the Harvest, affecting those who foster affection or attraction towards another, triggered only by a stray thought. Almost as if punished by Oblivium for harboring any kind of positive feelings. The worst part is that the object of your desire doesn't even have to be in the Netherworld for you to be afflicted. Over the span of three months, you'll gradually experience various degrees of the "harvest's curse", depending on the source of your feelings:

► PHYSICAL/EMOTIONAL ATTRACTION & REQUITED LOVE
It starts with an itch. Your throat tickles, an odd sensation in your lungs, slightly constricted. Allergies? Not quite. It worsens overtime, and days pass by, perhaps weeks. You cough, a little more every day, a little deeper, and then it happens: petals, stuck to your lips as you wheeze and try to empty your chest. Marigold, carnations, daisies, peonies... Thankfully, for you, it's more of an annoyance, sporadic at best and leaving you exhausted at times, but you're in no immediate danger. Unfortunately, not all Restless share the same luck.

► UNREQUITED LOVE
It doesn't matter whether it is truly unrequited; as long as you think it is, whether you're fully convinced or distantly resigned, you get the whole package. It starts the same way the lesser variation does, gradual, and with unsavory (!) additions: lilies and dark red roses. The first slowly spreads its poison in your body, inducing fevers, skin rashes, blistering in your mouth and stomach aches. The second pricks your throat bloody, making speech difficult and breathing even more so. It spreads throughout Stygia, and if most wound up meeting their end in the past, some speak of a highly hypothetical cure. It's believed that if the object of your affection confesses equally strong feelings for you, the curse should rapidly subside. If this option isn't viable, Doran promises that all Healers in Hale are working extremely hard to find a solution. In the meantime, symptoms can be partially soothed with poultices and spells that you can find in the Marketplace or in Serene. Some merchants might even take pity on you and offer them for free.
if your character has heard of similar diseases in their home world, they're absolutely welcome to share their insight on the netherwork or anywhere else
the evolution of the disease can be as gradual, as fast or as severe as you wish it to be
a mini quest to retrieve ingredients for a cure will be available in december or january
by february, all characters should be cured

II. DO NOT PASS GO
cw: mention of blood, torture, branding, violence, forced captivity

Full-swing investigations concerning the Harvest's murders have begun, though the mysterious rider has yet to resurface. The day is young still, but no matter; the Hierarchy firmly believes that the creature was summoned by a group of renegades, fully intent on finding and dismembering the organization. Perhaps even literally.

If you've spilled blood not your own in the previous event, the Hierarchy finds you. Do they know? It doesn't really matter; they've targeted you for reasons they won't divulge, persuaded of your involvement -- and off to the Gallows you go. Each of you receives the same greeting when you arrive, held down by rough hands and branded upon the arm with the letter F. The mark signifies ‘forsaken’, and the painful scar is indelible proof that each of you has betrayed the Hierarchy's hospitality. Writhe and scream and glower as much as you want; next thing you know, something heavy hits you across the head, and you collapse.

When your vision slowly creeps back, your eyes adjust to a dimly lit stone cell. Your feet are secured by iron cuffs tethered by one long chain, and you lie in nothing but filthy, tattered rags. It's dark; the air is bloated and filled with agonizing shrieks. Dead vines scrap the walls of half-crumbled buildings, weather-worn stone pillars surrounded by withered clumps of grass. You may converse with your cellmates: the guards patrolling the Gallows couldn't care less, convinced that no one could possibly escape anyway.

► Ironically, a magical barrier around the Gallows prevents magical/spiritual abilities from functioning. However, characters who roam free still can absolutely sneak in! Be careful not to get caught, though!
► Loud disagreements might attract unwanted attention. A single guard will come, and if he finds nothing else amiss, will threaten them to be quiet. A second violation earns the offender a rap on their bare feet with a club. A third violation will cause the offender to be gagged. Note that in order to beat or gag the offender, the guard must first open the cell.
If you share affinities with Gargoyles, incapacitating a guard in any way will draw the attention of one. It'll show you to the gates where you'll be able to escape, taking care of sentries on your way. You should probably keep a low-profile from then on, and avoid showing-off your brand.
► A secret passage may be found through a mausoleum nearby; an arrow of flaking red paint marks the entrance. Or is it blood? Inside, it's nearly pitch-black. Perhaps, if you're lucky, your vision extends as far as 30 feet in front of you, but occasionally, the darkness is broken by clinging phosphorescent fungi or crawling luminescent creatures, and from out of the silence echo sounds of dripping water. You're underground, and Abysmals can be encountered here if you're too loud. You should also watch out for cave-ins, but as you get farther away from the general region of the Gallows, your magical abilities gradually come back.
► Eventually, a long, broken staircase will lead you to Hale. If you're injured, you'll be sent to the main infirmary; characters with healing abilities or knowledge are super welcome to help!

Luckily for you, there are so many prisoners it's a difficult task for the Hierarchy to always keep track of all of them. Your brand, however, is a dead giveaway, so you might as well try and find a way to get rid of it; you might hear through the grapevines that the dead skin of Badaliscus can be used as bandages, and overtime, the brand will fully heal and disappear.


III. TO THE RESCUE
As you attempt to escape, or perhaps once you’ve successfully snuck in, you come across a terrifying spectacle: in front of you, impaled through the shoulder by a spear, a weary humanoid figure covered in blood. The body is being restrained by additional shackles on each arm and leg, which are linked to chains anchored within the walls. There's a guard nearby, armed to the teeth… and still you decide to free them.

The guard’s magic is just as useless as yours, and while impressive in size, dexterity definitely isn’t his main strength. He hits hard — with brass knuckles, a chain mace, and a sturdy shield — and his stamina almost seems endless, but it’s not. Keep evading, and he’ll eventually tire enough to topple over. It’s also possible to have him chase you around if you don’t go too far, which would allow someone else to grab the spear. Once he’s too exhausted to go on, you can either kill him or chain him to the wall. The keys are in his boots, and you’ll find a bottle of water as well as a small vial of ointment in a satchel on the ground, where he previously stood.

The prisoner is a young man, perhaps in his mid-20s. Once freed from his shackles, he immediately keels over, though he’s not unconscious. He thanks you with a deep and raw voice, begging for water. You can tend to his wounds if you’re able—the ointment quickly soothes—and when he finally stands again, he asks you a question: “I’m a stranger to you, and you could have died. Yet, you chose to free me, unaware of my past. Of my crimes. Of my virtues. Why?”

Regardless of your answer, he smiles, a private understanding that turns the stretch of his lips enigmatic. There’s a bubbling chuckle in his throat, very hoarse, and then he hisses, touching where you’ve helped him apply the ointment on his body. “You know what they say. If it stings...” He looks at you, deliberately pausing there and staring bold into your eyes. “... then it must be working.

It might feel like there’s more to what he’s trying to say, though it’s pointless to ask: he bows, and then he slowly inches away from you. “Until we meet again.” White and thick tendrils of smoke envelop him, seemingly coming out of nowhere, and then just like that, he’s gone.
so you’ve chosen to free him, which in turn has generated a future plot point that’ll occur some time in february. some of you WILL see him again.
what he says to you is a clue.
you can answer his question OOCly right here. it’ll have some bearing on the way your character will be approached re: future plot point.
if you've voted no and would still like to participate, you could always allow your character to be convinced or reluctantly dragged by another!
ooc note

► As always, check out the Notice Board if you'd like additional prompts! Older quests from previous months are always available as well. You'll also find the Calendar right here.
► You'll find already answered questions just here, and if you'd like to ask new ones, ask them here!
► For fun's sake and similarly to the puck adventure, you may play it out in different groups or on your own, and still obtain the same results as everyone else whether your characters threaded together!

healthkit: (MWcUmTW)

old men used stab! is it super effective?

[personal profile] healthkit 2022-11-13 04:46 am (UTC)(link)
[ These two are really beginning to form quite the pair of investigators, often found piecing together clues in the aftermath when everyone else has left the scene (or are in the process of, in this particular case). Joel keeps himself on high alert in case any stray guard might round the corner and catch sight of them, but it seems they're on their own for now. Small blessings.

Past the rotting wood and abandoned mining cart rails, away from broken tombstones and a collection of suspicious looking half-melted candles, he can hear the rattling of cages too, and beyond that the tortured hissing and screeching of whatever it is residing behind those bars.

Said in an equally low voice: ]


Well, the quiet had to run out some time.

[ 'Spectres', Vincent had called them, and now that Joel's getting a good look at them from here, the name does seem to suit. He tries to recall some of the information they were offered in one of them files the Hierarchy had compiled. They were old Restless, taken over by their Shadow, and they were weak against light. Wouldn't do them any good; any light source would give their position away immediately.

Joel, too, pulls a crude looking knife from its equally crude looking sheath. He'd have much preferred a shotgun in a situation like this but he'll have to make do with what he's got, especially if it's got a short shelf-life.

He grabs a loose hunk of stone in his other hand too. Joel doesn't fight by any rules and it's best to be prepared. ]


Think they'd still be useful without heads?
lapses: (007)

critical hit! it's super effective!

[personal profile] lapses 2022-11-18 12:13 am (UTC)(link)
[ he normally wouldn't go out of his way to attack a caged creature, but he just happened to be in need of a few spectres.

items that aren't soulforged deteriorate in this world, which puts his metallic left arm in quite the predicament. vincent had planned to hunt for some alone prior to his capture, so it's rather fortuitous that the gallows have provided him with what he needs.
]

Don't know. [ he would rather not take the risk though. ]

We can leave some of it intact. [ they don't necessarily have to slice the head clean off. just enough to guarantee that it's dead. ] Get ready. [ he glances over at joel as he approaches the door to the cage, prepared to unlock it.

maybe all of this could be avoided if either of them had a longer blade, but it doesn't seem like it.
]
Edited 2022-11-18 00:13 (UTC)
healthkit: (pic#15946319)

[personal profile] healthkit 2022-11-18 03:57 am (UTC)(link)
[ He's never been a deft swordman to begin with, so a long sword may not be in Joel's best interest; on the other hand, he's got a hell of a lot of mileage with a gun. Any kind'll do. He ain't picky.

As it is, they've got neither long blades nor guns, but they've got a couple of sharp-ish blades and a hell of a lot of moxie. So here goes. He nods in Vincent's direction, stance ready to take on whatever hell they're about to unleash. ]


All right.

[ The second Vincent twists the lock and lets the cage door hang free, the creature kept within it seems to become renewed in its energy, letting out a piercing screech that Joel's plenty familiar with, the gaping maw in its head opening to show a full set of long, gleaming sharp teeth. Its long arms grab at the edges of its prison and pulls itself free, unfolding its limbs from its metal confines and landing on webbed feet with a quiet thud.

It screeches again and advances. ]
lapses: (024)

[personal profile] lapses 2022-11-18 05:54 am (UTC)(link)
[ vincent prefers firearms as well. nothing here will ever compare to cerberus or death penalty, but he plans to earn enough to have two guns made in their likeness. he will need more souls when the time comes, so to ensure his success, soulforging his gauntlet arm takes precedence. arguably, more than enough spectres are here to save him from the future hunts, but without any knowledge on how to extract the soul, he can only carry one without risking his escape.

seeing how joel is going along with the plan, he assumes that they're gonna be fighting two of these creatures.

the first spectre is tricker than the second, especially with powers dampened by the magical barrier. neither of them have any experience in killing one, so they accomplished it through trial and error; but it paved the way to a quicker defeat when they were ready to unlock the next cage.

even weakened, the spectres were merciless in the way they affected thoughts and emotions. as he hefts the first one onto his shoulder, his mouth has set into a grim line, betraying his otherwise emotionless demeanor. it has been hard enough simultaneously controlling chaos and his shadow without external influences.

the quicker they can leave the gallows, the better it will be for him.

s̀͑͝t̓̈́͝o͒̀͌p͒̒̈́ l͛͝͝y͋̓͝i͌͝n͛̓̈́g͋̓͠ t́̐͠o̒͘̚ y̿͒͝o͌͒̓ú̓̓r͑̿͆s͌̚̚e͑͊̕l̽̓͝f͌͘͝,̈́̈́͠ v̽̿͐ì̈́͊n̓̽͑c͛́e͌͒͆n͐͑̕t͆͋͘.͋̿͑ y̽̒̿o̐̓u͑̽ c̾̈́a̿͆͆n̈́͒̕ o̿́̚n̈́͋͝l̔̓̚y̽͐͑ f͆̿͝i̔̈́̒n̿͘͠d͋̚͝ p͌̒̈́e͌̈́͌n͊͋͝ä́̈́̽n͐̐͝c̈́͘͘e͛͋̐ i̔͘͘n͌̀̽ m̈́̐̕e͋́̚ s̐̈́ò̚ l͌̓͘e̿́͝t̐̔̿ m̓̒͊e͋̓͘ í͋͝n̐͆͝.͆͋́
]

Will you be okay?
healthkit: (tOayk7B)

[personal profile] healthkit 2022-11-20 07:18 am (UTC)(link)
Long as we don't bump into anyone along the way, we shouldn't have a problem.

[ Joel doesn't rush the capture, but it's with deft hands that he works efficiently. Unlike some of his fellow Restless, he hasn't yet heard the voice of his own Shadow, but he can feel it sometimes, a prickle in the back of his skull, lying in wait.

For now, he tightens the bindings of broken chain they'd found amongst the long-forgotten cages of the equally abandoned spectres, and then puts his weight into hoisting the second body up and across his shoulder with a grunt. It's heavier than it looks even with its wasted skin and thin limbs, no doubt aided by the passing of time for who knows how goddamned long it's been, but it'll be useful in the coming days.

Yeah. He's got plans for this creature, all right. ]
lapses: (003)

[personal profile] lapses 2022-11-24 03:53 am (UTC)(link)
[ it's all the confirmation vincent needs.

he gives a nod of his head before he starts leading them down a dark corridor. they're going to have to head back towards the cells and make their way out from there. fortunately, they aren't the only restless who have escaped, so the guards have been spread thinned dealing with the unexpected chaos within their domain.

if they're quiet and keep to the shadows, they may have a chance of leaving the premises without alerting too many guards.

he really isn't hopeful (or naive) enough to think that they will be able to escape this place carrying a pair of spectres on their shoulders without catching some eyes, no matter how stealthy or skilled they are. the guards would have to either be blind or incompetent.

as they draw closer to the cells, vincent lifts up a hand to signal for joel to stop. he can hear faint footsteps in the distance. he indicates two incoming as he quietly lowers the bound creature on his shoulder to the floor. time to incapacitate a couple more guards.
]
healthkit: (009)

[personal profile] healthkit 2022-11-27 05:38 am (UTC)(link)
[ Joel's of the same mind as Vincent. While their trek so far has been surprisingly quiet, surprisingly peaceful, he ain't expecting it to stay that way. It'd be foolish of them to think otherwise. Heading back through the cells they'd just come from with their prizes is risky, but it's a risk he's willing to make — and by the same token, it seems Vincent feels the same way too.

He halts to a stop the moment his partner slows and lifts a hand, and during that moment's pause, he, too, can make out the soft sounds of footsteps echoing against the stones of the prison. No doubt they've been left on patrol duty while the rest of their men are out trying to chase down escaped prisoners. Echoing Vincent's movements, he sets the wrapped spectre down next to the other one, wiping his small knife against the side of his pant-leg and waits until they draw closer.

They appear to be chatting with each other in soft voices, completely unaware of what lurks in the shadow.

Good.

The moment the flickering light from their torches moves just a little too close to their position, Joel leaps out to slit the throat of one guard, expecting Vincent to have a handle on the other. ]