oblivium: (Default)
nightfell mods ([personal profile] oblivium) wrote in [community profile] logs2022-11-09 09:42 pm

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INHUMAN COURTESY


I. PUSHING UP DAISIES
cw: depiction of hanahaki, mention of blood, mild body horror

The Frightful Harvest ended on a bloody, eerie note, but the Respite's most welcome interlude has proven exceptionally fruitful. The sky's darkened again, moons struggling to glow through turbulent clouds, but crops all over Stygia have grown dense and healthy, herbs and plants and flowers aplenty. Normally, it'd be a time to rejoice, even as sleet pours and winds grow bitterly cold -- and it might have been, had greens and stems and petals NOT elected to blossom inside you. Your lungs, specifically.

It's an uncommon side effect of the Harvest, affecting those who foster affection or attraction towards another, triggered only by a stray thought. Almost as if punished by Oblivium for harboring any kind of positive feelings. The worst part is that the object of your desire doesn't even have to be in the Netherworld for you to be afflicted. Over the span of three months, you'll gradually experience various degrees of the "harvest's curse", depending on the source of your feelings:

► PHYSICAL/EMOTIONAL ATTRACTION & REQUITED LOVE
It starts with an itch. Your throat tickles, an odd sensation in your lungs, slightly constricted. Allergies? Not quite. It worsens overtime, and days pass by, perhaps weeks. You cough, a little more every day, a little deeper, and then it happens: petals, stuck to your lips as you wheeze and try to empty your chest. Marigold, carnations, daisies, peonies... Thankfully, for you, it's more of an annoyance, sporadic at best and leaving you exhausted at times, but you're in no immediate danger. Unfortunately, not all Restless share the same luck.

► UNREQUITED LOVE
It doesn't matter whether it is truly unrequited; as long as you think it is, whether you're fully convinced or distantly resigned, you get the whole package. It starts the same way the lesser variation does, gradual, and with unsavory (!) additions: lilies and dark red roses. The first slowly spreads its poison in your body, inducing fevers, skin rashes, blistering in your mouth and stomach aches. The second pricks your throat bloody, making speech difficult and breathing even more so. It spreads throughout Stygia, and if most wound up meeting their end in the past, some speak of a highly hypothetical cure. It's believed that if the object of your affection confesses equally strong feelings for you, the curse should rapidly subside. If this option isn't viable, Doran promises that all Healers in Hale are working extremely hard to find a solution. In the meantime, symptoms can be partially soothed with poultices and spells that you can find in the Marketplace or in Serene. Some merchants might even take pity on you and offer them for free.
if your character has heard of similar diseases in their home world, they're absolutely welcome to share their insight on the netherwork or anywhere else
the evolution of the disease can be as gradual, as fast or as severe as you wish it to be
a mini quest to retrieve ingredients for a cure will be available in december or january
by february, all characters should be cured

II. DO NOT PASS GO
cw: mention of blood, torture, branding, violence, forced captivity

Full-swing investigations concerning the Harvest's murders have begun, though the mysterious rider has yet to resurface. The day is young still, but no matter; the Hierarchy firmly believes that the creature was summoned by a group of renegades, fully intent on finding and dismembering the organization. Perhaps even literally.

If you've spilled blood not your own in the previous event, the Hierarchy finds you. Do they know? It doesn't really matter; they've targeted you for reasons they won't divulge, persuaded of your involvement -- and off to the Gallows you go. Each of you receives the same greeting when you arrive, held down by rough hands and branded upon the arm with the letter F. The mark signifies ‘forsaken’, and the painful scar is indelible proof that each of you has betrayed the Hierarchy's hospitality. Writhe and scream and glower as much as you want; next thing you know, something heavy hits you across the head, and you collapse.

When your vision slowly creeps back, your eyes adjust to a dimly lit stone cell. Your feet are secured by iron cuffs tethered by one long chain, and you lie in nothing but filthy, tattered rags. It's dark; the air is bloated and filled with agonizing shrieks. Dead vines scrap the walls of half-crumbled buildings, weather-worn stone pillars surrounded by withered clumps of grass. You may converse with your cellmates: the guards patrolling the Gallows couldn't care less, convinced that no one could possibly escape anyway.

► Ironically, a magical barrier around the Gallows prevents magical/spiritual abilities from functioning. However, characters who roam free still can absolutely sneak in! Be careful not to get caught, though!
► Loud disagreements might attract unwanted attention. A single guard will come, and if he finds nothing else amiss, will threaten them to be quiet. A second violation earns the offender a rap on their bare feet with a club. A third violation will cause the offender to be gagged. Note that in order to beat or gag the offender, the guard must first open the cell.
If you share affinities with Gargoyles, incapacitating a guard in any way will draw the attention of one. It'll show you to the gates where you'll be able to escape, taking care of sentries on your way. You should probably keep a low-profile from then on, and avoid showing-off your brand.
► A secret passage may be found through a mausoleum nearby; an arrow of flaking red paint marks the entrance. Or is it blood? Inside, it's nearly pitch-black. Perhaps, if you're lucky, your vision extends as far as 30 feet in front of you, but occasionally, the darkness is broken by clinging phosphorescent fungi or crawling luminescent creatures, and from out of the silence echo sounds of dripping water. You're underground, and Abysmals can be encountered here if you're too loud. You should also watch out for cave-ins, but as you get farther away from the general region of the Gallows, your magical abilities gradually come back.
► Eventually, a long, broken staircase will lead you to Hale. If you're injured, you'll be sent to the main infirmary; characters with healing abilities or knowledge are super welcome to help!

Luckily for you, there are so many prisoners it's a difficult task for the Hierarchy to always keep track of all of them. Your brand, however, is a dead giveaway, so you might as well try and find a way to get rid of it; you might hear through the grapevines that the dead skin of Badaliscus can be used as bandages, and overtime, the brand will fully heal and disappear.


III. TO THE RESCUE
As you attempt to escape, or perhaps once you’ve successfully snuck in, you come across a terrifying spectacle: in front of you, impaled through the shoulder by a spear, a weary humanoid figure covered in blood. The body is being restrained by additional shackles on each arm and leg, which are linked to chains anchored within the walls. There's a guard nearby, armed to the teeth… and still you decide to free them.

The guard’s magic is just as useless as yours, and while impressive in size, dexterity definitely isn’t his main strength. He hits hard — with brass knuckles, a chain mace, and a sturdy shield — and his stamina almost seems endless, but it’s not. Keep evading, and he’ll eventually tire enough to topple over. It’s also possible to have him chase you around if you don’t go too far, which would allow someone else to grab the spear. Once he’s too exhausted to go on, you can either kill him or chain him to the wall. The keys are in his boots, and you’ll find a bottle of water as well as a small vial of ointment in a satchel on the ground, where he previously stood.

The prisoner is a young man, perhaps in his mid-20s. Once freed from his shackles, he immediately keels over, though he’s not unconscious. He thanks you with a deep and raw voice, begging for water. You can tend to his wounds if you’re able—the ointment quickly soothes—and when he finally stands again, he asks you a question: “I’m a stranger to you, and you could have died. Yet, you chose to free me, unaware of my past. Of my crimes. Of my virtues. Why?”

Regardless of your answer, he smiles, a private understanding that turns the stretch of his lips enigmatic. There’s a bubbling chuckle in his throat, very hoarse, and then he hisses, touching where you’ve helped him apply the ointment on his body. “You know what they say. If it stings...” He looks at you, deliberately pausing there and staring bold into your eyes. “... then it must be working.

It might feel like there’s more to what he’s trying to say, though it’s pointless to ask: he bows, and then he slowly inches away from you. “Until we meet again.” White and thick tendrils of smoke envelop him, seemingly coming out of nowhere, and then just like that, he’s gone.
so you’ve chosen to free him, which in turn has generated a future plot point that’ll occur some time in february. some of you WILL see him again.
what he says to you is a clue.
you can answer his question OOCly right here. it’ll have some bearing on the way your character will be approached re: future plot point.
if you've voted no and would still like to participate, you could always allow your character to be convinced or reluctantly dragged by another!
ooc note

► As always, check out the Notice Board if you'd like additional prompts! Older quests from previous months are always available as well. You'll also find the Calendar right here.
► You'll find already answered questions just here, and if you'd like to ask new ones, ask them here!
► For fun's sake and similarly to the puck adventure, you may play it out in different groups or on your own, and still obtain the same results as everyone else whether your characters threaded together!

mercedis: (ꜰɪꜰᴛʏᴏɴᴇ)

[personal profile] mercedis 2022-11-16 02:20 am (UTC)(link)
[ Anyone, he thinks, would cringe--anyone would feel the blood spattered on their skin and recoil, would flood with worry or dismay or even disgust. She coughs, sputters against his hand, and despite her reaching, he knows better than to let go; it isn't as though he doesn't think she could muffle her own coughing, but it's more that there's no time to risk a cough latching into the space between one hand and the other. Another small, subtle shake of his head: her blood seeps between his fingers and there's another jolt, a memory, a voice in his head, something sinister that tries to take hold--

It isn't the time to lose himself. His eyes squeeze shut, his brows knit together, and his shoulders shake; a slight shift of his weight between his feet and he loosens his hand, slightly. It doesn't matter. The guard curves around the corner and there's a shout--immediately, Cloud's hand drops, flicks blood onto the stone between them. ]


Move. [ --is all he says, sharp, and his blood-stained hand goes for the girl's shoulder, pushing it behind him. Somehow, he knows she's not going to like it, but it'll be easier for him to evade if she gets a head start on the run behind him. ] Come on. I'll be--

[ The guard swings: it's a heavy chained mace that comes towards them, one that Cloud just narrowly avoids taking to the chest; it smashes down into the stone at his feet instead, and he trips back a step, pushing the girl further to get them both out of range. Without a sword to parry, a blade to try to wrap and tangle the chain, he figures the best chance they have is to get it stuck; but where the hell are they going to do that? In the floor? One of the walls?

He narrows his eyes, swinging to look over his shoulder--he's going to be pretty pissed if his companion hasn't at least taken a few more steps back for good measure. She might be able to handle herself, but like it or not, she's part of his responsibility now, whether either of them will admit it. ]
telepathy: (pic#15584787)

[personal profile] telepathy 2022-11-24 04:22 pm (UTC)(link)
[ she staggers back, not expecting the shove. it leaves a bloody handprint on her shoulder, its shape vaguely muddled by haste. the weapon comes flying, and she flinches as cloud does — as this guardian does. he fights like a warrior, carries himself in that way.

a lot of people outside the clans think that they war only for glory and petty land disputes. but it's about more than that. it's about the intolerability of being the kind of person who turns from a conflict, who flees to save themselves instead of standing their ground and defending their way of life, their beliefs, their actions.

if she escaped because she had fled, leaving him to the fight, would hers be a life worth saving?

the guard reels in his mace, gathering the chain in loops that cause the mace to scrape scrape scrape on the stone floor, menacing.

mavis waits until he throws it out again, another swing at her companion, another dodge. while it's loose on the ground, instead of running down the hall, she charges the guard. hunched low, chin tucked, she gets her shoulder in his ribs to knock him off balance — they tumble, but the wall is close in this narrow space, and it catches him, spares him the success of her maneuver, keeps him on his feet.
]
mercedis: (ᴇɪɢʜᴛʏꜱᴇᴠᴇɴ)

[personal profile] mercedis 2022-11-29 03:30 am (UTC)(link)
[ There's a certain heat to his companion that he thinks he recognizes--it's exactly the kind of thing that he's used to failing against, the sort of foolhardiness, stubborn and sure, in someone that pivots them to help instead of flee; he's been exasperated before, trying to coax a friend from doing what she shouldn't, trying to convince others to leave him to the battles. If something happens to him, it isn't really a problem, but: to have something happen to someone else feels unforgivable, precisely the sort of thing a hero would never allow.

And what kind of hero are you?--the voice is smug, completely sure of itself. You've never managed to be anything of the sort.

It's his gaze that jerks, watching the guard drag the mace back to him, and it's there he realizes the chance to disarm him, maybe knock him unconscious, could be their best bet. The weight of the mace is taking the guard a long time to recover--by the time he does, it's another shot that lands between Cloud's bare feet, purposefully delivered in the hopes of sticking solidly into the stone. By the time he's thought to pivot himself in, there's a blur of movement from behind him; it's the girl, and he curses under his breath.

She's done a damn good job, he can't fault her that: the guard tumbles, knocked off balance, but there isn't quite enough momentum to tumble back. The guard brushes up against the wall, sparing him his lack of balance, but that isn't a problem: with hard hands, Cloud reaches for the end of the chain, pulling it sharp with his weight; the handle of the mace gets dragged out of the guard's grip in his confusion, and immediately he takes it up in his palm. Gives it a good squeeze, testing the weight of it: compared to hauling the buster sword around, it's no problem. ]


Careful. [ He calls out to his companion--and there's even a little humor in his voice, dry as it is. One arm flexes, winds the mace up out of the stone, preparing to loop it around and over his shoulder to hit the guard in the head; there's only one shot he's going to get at this, no pressure or anything, and the last thing he wants to do is split her head open, too, so: ]

...Duck down, way down!
telepathy: (150)

[personal profile] telepathy 2022-11-30 11:28 pm (UTC)(link)
[ she staggers away from the guard, trying to get herself space to avoid his bulk, knowing that in close quarters she stands no chance, even with all her height. she is too slim and too weak from undernourishment for that. no kuruko worth their name would ignore these things.

it is when she turns to the sound of cloud's voice that she realizes what's happening, that she sees a chance to still come through this alright.

she drops like a stone, palms flat on the ground, knees bent under her and back hunched, toadlike. despite this, she directs her gaze up, as if anticipating the guard figuring it out too soon or (worse, in her mind) taking advantage of her vulnerability.
]
mercedis: (ꜰɪꜰᴛʏᴛᴡᴏ)

[personal profile] mercedis 2022-12-01 03:30 am (UTC)(link)
[ Part of it might be an act, he realizes, trying to look so cool, calm and collected, because the weight of whipping that mace up nearly unbalances him--he's trained with swords, guns, shields, fists and feet, but never something like this. This had been far beyond Shinra, the sort of crude tools that they would turn their nose down on. So there's a curse under his breath as he swings the mace over his shoulder and down; he hopes he isn't about to crush his companion with it.

Luckily, she listens. Immediately, she drops to the ground, crouched small, and the guard seems torn on where to direct his attention: his chin dips down, and Cloud can't reel the mace back, despite knowing now its trajectory will collide with--

Rather than his chest, or his shoulder, the guard takes the steel, spiked ball to the top of his head; it cascades down, tearing at his face, slicing at the side of his neck, before it catches there, stubbornly. Blood splatters, a rain over the girl's body, and stunned at himself, Cloud's stubborn hand pulls at the handle of the mace. It stays rooted there, as the guard stumbles, staggering against the wall; he drops it, lets it clatter against the stone as he feels the resistance.

Finish him! his shadow howls at him, pleased, enraged, as though the sight and the smell of blood--different from the almost sickly sweet smell of the girl's blood, on his hand--encourages even more violence. Cloud grits his teeth, crouching down so that he can take the girl by the arm as though to help her up. He doubts she needs it, but he needs the touch to steady himself, his pale face spattered with flecks of red. ]


Let's go. [ It's in a soft, low voice, as he glances at her face with his glowing eyes, darting between the sight of her and the darkness of the corridor beyond. ] We'll find a way.
telepathy: (3)

[personal profile] telepathy 2022-12-03 10:34 pm (UTC)(link)
[ she lifts her head to regard him as he pulls at her arm. mavis draws it back from him, stubborn, and looks back at the dead guard.

when she reaches over, forcefully shoves at his ribcage, it is bereft of sympathy. she is only assuring that what lies beside her is a corpse, properly dealt with, incapable of sending more after them or remembering their faces.

satisfied, she quickly pats him down, but he doesn't have anything useful on him aside from the mace. a shame. she doesn't know how to use it, and it's too heavy to consider, so she gets to her feet and joins cloud.
]

What's your name? [ she asks only now, as they stumble into the dark of the corridor that seems to go on forever. now, when he has proven himself an able warrior. ]