oblivium: (Default)
nightfell mods ([personal profile] oblivium) wrote in [community profile] logs2022-11-09 09:42 pm

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INHUMAN COURTESY


I. PUSHING UP DAISIES
cw: depiction of hanahaki, mention of blood, mild body horror

The Frightful Harvest ended on a bloody, eerie note, but the Respite's most welcome interlude has proven exceptionally fruitful. The sky's darkened again, moons struggling to glow through turbulent clouds, but crops all over Stygia have grown dense and healthy, herbs and plants and flowers aplenty. Normally, it'd be a time to rejoice, even as sleet pours and winds grow bitterly cold -- and it might have been, had greens and stems and petals NOT elected to blossom inside you. Your lungs, specifically.

It's an uncommon side effect of the Harvest, affecting those who foster affection or attraction towards another, triggered only by a stray thought. Almost as if punished by Oblivium for harboring any kind of positive feelings. The worst part is that the object of your desire doesn't even have to be in the Netherworld for you to be afflicted. Over the span of three months, you'll gradually experience various degrees of the "harvest's curse", depending on the source of your feelings:

► PHYSICAL/EMOTIONAL ATTRACTION & REQUITED LOVE
It starts with an itch. Your throat tickles, an odd sensation in your lungs, slightly constricted. Allergies? Not quite. It worsens overtime, and days pass by, perhaps weeks. You cough, a little more every day, a little deeper, and then it happens: petals, stuck to your lips as you wheeze and try to empty your chest. Marigold, carnations, daisies, peonies... Thankfully, for you, it's more of an annoyance, sporadic at best and leaving you exhausted at times, but you're in no immediate danger. Unfortunately, not all Restless share the same luck.

► UNREQUITED LOVE
It doesn't matter whether it is truly unrequited; as long as you think it is, whether you're fully convinced or distantly resigned, you get the whole package. It starts the same way the lesser variation does, gradual, and with unsavory (!) additions: lilies and dark red roses. The first slowly spreads its poison in your body, inducing fevers, skin rashes, blistering in your mouth and stomach aches. The second pricks your throat bloody, making speech difficult and breathing even more so. It spreads throughout Stygia, and if most wound up meeting their end in the past, some speak of a highly hypothetical cure. It's believed that if the object of your affection confesses equally strong feelings for you, the curse should rapidly subside. If this option isn't viable, Doran promises that all Healers in Hale are working extremely hard to find a solution. In the meantime, symptoms can be partially soothed with poultices and spells that you can find in the Marketplace or in Serene. Some merchants might even take pity on you and offer them for free.
if your character has heard of similar diseases in their home world, they're absolutely welcome to share their insight on the netherwork or anywhere else
the evolution of the disease can be as gradual, as fast or as severe as you wish it to be
a mini quest to retrieve ingredients for a cure will be available in december or january
by february, all characters should be cured

II. DO NOT PASS GO
cw: mention of blood, torture, branding, violence, forced captivity

Full-swing investigations concerning the Harvest's murders have begun, though the mysterious rider has yet to resurface. The day is young still, but no matter; the Hierarchy firmly believes that the creature was summoned by a group of renegades, fully intent on finding and dismembering the organization. Perhaps even literally.

If you've spilled blood not your own in the previous event, the Hierarchy finds you. Do they know? It doesn't really matter; they've targeted you for reasons they won't divulge, persuaded of your involvement -- and off to the Gallows you go. Each of you receives the same greeting when you arrive, held down by rough hands and branded upon the arm with the letter F. The mark signifies ‘forsaken’, and the painful scar is indelible proof that each of you has betrayed the Hierarchy's hospitality. Writhe and scream and glower as much as you want; next thing you know, something heavy hits you across the head, and you collapse.

When your vision slowly creeps back, your eyes adjust to a dimly lit stone cell. Your feet are secured by iron cuffs tethered by one long chain, and you lie in nothing but filthy, tattered rags. It's dark; the air is bloated and filled with agonizing shrieks. Dead vines scrap the walls of half-crumbled buildings, weather-worn stone pillars surrounded by withered clumps of grass. You may converse with your cellmates: the guards patrolling the Gallows couldn't care less, convinced that no one could possibly escape anyway.

► Ironically, a magical barrier around the Gallows prevents magical/spiritual abilities from functioning. However, characters who roam free still can absolutely sneak in! Be careful not to get caught, though!
► Loud disagreements might attract unwanted attention. A single guard will come, and if he finds nothing else amiss, will threaten them to be quiet. A second violation earns the offender a rap on their bare feet with a club. A third violation will cause the offender to be gagged. Note that in order to beat or gag the offender, the guard must first open the cell.
If you share affinities with Gargoyles, incapacitating a guard in any way will draw the attention of one. It'll show you to the gates where you'll be able to escape, taking care of sentries on your way. You should probably keep a low-profile from then on, and avoid showing-off your brand.
► A secret passage may be found through a mausoleum nearby; an arrow of flaking red paint marks the entrance. Or is it blood? Inside, it's nearly pitch-black. Perhaps, if you're lucky, your vision extends as far as 30 feet in front of you, but occasionally, the darkness is broken by clinging phosphorescent fungi or crawling luminescent creatures, and from out of the silence echo sounds of dripping water. You're underground, and Abysmals can be encountered here if you're too loud. You should also watch out for cave-ins, but as you get farther away from the general region of the Gallows, your magical abilities gradually come back.
► Eventually, a long, broken staircase will lead you to Hale. If you're injured, you'll be sent to the main infirmary; characters with healing abilities or knowledge are super welcome to help!

Luckily for you, there are so many prisoners it's a difficult task for the Hierarchy to always keep track of all of them. Your brand, however, is a dead giveaway, so you might as well try and find a way to get rid of it; you might hear through the grapevines that the dead skin of Badaliscus can be used as bandages, and overtime, the brand will fully heal and disappear.


III. TO THE RESCUE
As you attempt to escape, or perhaps once you’ve successfully snuck in, you come across a terrifying spectacle: in front of you, impaled through the shoulder by a spear, a weary humanoid figure covered in blood. The body is being restrained by additional shackles on each arm and leg, which are linked to chains anchored within the walls. There's a guard nearby, armed to the teeth… and still you decide to free them.

The guard’s magic is just as useless as yours, and while impressive in size, dexterity definitely isn’t his main strength. He hits hard — with brass knuckles, a chain mace, and a sturdy shield — and his stamina almost seems endless, but it’s not. Keep evading, and he’ll eventually tire enough to topple over. It’s also possible to have him chase you around if you don’t go too far, which would allow someone else to grab the spear. Once he’s too exhausted to go on, you can either kill him or chain him to the wall. The keys are in his boots, and you’ll find a bottle of water as well as a small vial of ointment in a satchel on the ground, where he previously stood.

The prisoner is a young man, perhaps in his mid-20s. Once freed from his shackles, he immediately keels over, though he’s not unconscious. He thanks you with a deep and raw voice, begging for water. You can tend to his wounds if you’re able—the ointment quickly soothes—and when he finally stands again, he asks you a question: “I’m a stranger to you, and you could have died. Yet, you chose to free me, unaware of my past. Of my crimes. Of my virtues. Why?”

Regardless of your answer, he smiles, a private understanding that turns the stretch of his lips enigmatic. There’s a bubbling chuckle in his throat, very hoarse, and then he hisses, touching where you’ve helped him apply the ointment on his body. “You know what they say. If it stings...” He looks at you, deliberately pausing there and staring bold into your eyes. “... then it must be working.

It might feel like there’s more to what he’s trying to say, though it’s pointless to ask: he bows, and then he slowly inches away from you. “Until we meet again.” White and thick tendrils of smoke envelop him, seemingly coming out of nowhere, and then just like that, he’s gone.
so you’ve chosen to free him, which in turn has generated a future plot point that’ll occur some time in february. some of you WILL see him again.
what he says to you is a clue.
you can answer his question OOCly right here. it’ll have some bearing on the way your character will be approached re: future plot point.
if you've voted no and would still like to participate, you could always allow your character to be convinced or reluctantly dragged by another!
ooc note

► As always, check out the Notice Board if you'd like additional prompts! Older quests from previous months are always available as well. You'll also find the Calendar right here.
► You'll find already answered questions just here, and if you'd like to ask new ones, ask them here!
► For fun's sake and similarly to the puck adventure, you may play it out in different groups or on your own, and still obtain the same results as everyone else whether your characters threaded together!

fallendragon: (listener)

(just a safe cw for the hanahaki curse throughout this thread)

[personal profile] fallendragon 2022-11-19 02:03 am (UTC)(link)
[Arrakis had hid behind that excuse for most of his life. It had become second nature to keep his problems to himself and his initial thought was to deflect more but there was also something refreshing about Tartaglia not buying his lie and he hesitated. Instead he returned Tartaglia's doubtful look with a playfully innocent smile as he casually laced his hands behind his head with a musical hum.]

Maybe I won't.

[He probably wouldn't have another coughing fit right away.]

And for the sake of argument, if it was the flowers, which I'm not saying it is, there's not much I can do about it.

[That was a lot of talking with a sore, flower infested throat and he cleverly hid the way he had to take breaks with dramatic emphasis. See, he's perfectly fine, maybe a bit out of breath but just a little.]
lackluster: (pic#16057952)

[personal profile] lackluster 2022-11-20 12:42 am (UTC)(link)
[ It's pretty obvious that Tartaglia doesn't believe a single word that Arrakis tells him, but it's not like they know one another all that well, so it isn't really any of his business whether or not this guy decides to deal with the illness on his own. Whatever. He'll drop the subject if that's what is expected of him. ]

Yeah, alright. [ There's so much doubt here. But fine. ] Anyway, I was asking you about your magic— what you did back there at the Gallows. Can you do it again?

[ Maybe it'll be a nice distraction from the hanahaki disease too. ]
fallendragon: (unmasked)

sorry I'm late

[personal profile] fallendragon 2022-11-29 12:50 pm (UTC)(link)
[Arrakis's heart sank a little when Tartaglia just dropped it like that and his doubt stung. Maybe he shouldn't have pushed back so much. He really did appreciate that Tartaglia was worried about him and he glanced to the side with a nervous chuckle as he considered how to answer his question truthfully instead of running away this time.]

Oh that.

[His eyes faintly glowed as his magic resonated with the memories of his capture. The smells and sounds around him grew quieter as his consciousness threatened to switch to the invisible magical aura outside his body. Noticing the change Arrakis quickly closed his eyes to hide the glow as he pulled his consciousness back into his body with a memory of when he was human. He turned back to Tartaglia with a confident smile before he could get curious.]

Sure I can!

[He hesitantly shaped the invisible magic around him into an invisible wisp of wind in the shape of a dragon. He then wrapped the gentle breeze around himself and Tartaglia. Despite his conflicted feelings about his magic, he truly loved the wind and it was easier to pretend like this.]

I'm the-

[He quickly corrected himself.]

an air mage after all.
lackluster: (pic#16057938)

you're fine!

[personal profile] lackluster 2022-11-30 04:42 am (UTC)(link)
[ Given how abruptly Arrakis cut himself off, Tartaglia wonders if there's a title he'd rather not be addressed as. Curiouser and curiouser... but at least the man acquiesces and shows him his magic, enveloping them both in a gentle breeze. The dragon-shaped wisp is pretty impressive too. ]

Is that the only element you can wield?

[ Arrakis referred to him as an air mage, but it can't hurt to be sure. Might as well find out if he's capable of other things before he asks for a spar...

Just in case. ]
fallendragon: (curious)

thanks for being so patient!

[personal profile] fallendragon 2022-12-19 06:35 am (UTC)(link)
[It was less that he didn't like his title and more that he wasn't used to there being more air mages than him here. Although certain truths may have made his title lose it's special shine he still was proud to be the air mage and he didn't want to hide it. Arrakis watched Tartaglia's expression carefully. He wasn't sure why he was interested in his magic and while he hoped it was harmless curiosity past experiences made him wary, especially with his imprisonment still fresh in his mind.

Tartaglia's question distracted him from his suspicion and he blinked in surprise with a curious tilt of his head.]


Yeah?

[Wasn't that obvious? Mages could only wield their chosen element back home and there was a slight dance in his step as his curiosity pushed back his worries.]

Do people wield more than one element where you're from?
lackluster: (pic#15963842)

[personal profile] lackluster 2022-12-21 02:31 am (UTC)(link)
Not really— well, not officially, anyway. Most people can't wield any elements at all, but for the ones who do, it's just one. If you're a Harbinger like me, then you can wield two.

[ Is he going to explain how that works? Maybe, if asked, but he figures that's enough of an answer for now. ]

Can you use your magic to fly?