logs: (Default)
ℕ𝕀𝔾ℍ𝕋𝔽𝔼𝕃𝕃'𝕊 𝕃𝕆𝔾𝕊

December 2022

S M T W T F S
    123
45678910
11121314151617
18192021222324
25262728293031

Tags

Layout By

Syndicate

RSS Atom
Powered by Dreamwidth Studios

STICKY NOTE

Please use the following format:

Posts Tagged: 'ffxiv:+cedrik+reede'

Dec. 18th, 2022

mercedis: (ɴɪɴᴇᴛʏᴛʜʀᴇᴇ)
[personal profile] mercedis
[community profile] logs
mercedis: (ɴɪɴᴇᴛʏᴛʜʀᴇᴇ)
[personal profile] mercedis
[community profile] logs

(open & closed) december catch-all

mercedis: (ɴɪɴᴇᴛʏᴛʜʀᴇᴇ)
[personal profile] mercedis
[community profile] logs
WHO: cloud strife & others
WHERE: all over stygia
WHEN: throughout december
WHAT: event & notice board shenanigans
WARNINGS: n/a - will update as necessary!

( please feel free to hit up his inbox at any time, or plot with me over here if you'd like a closed starter! )

Dec. 8th, 2022

immortalrose: (Your heart is racing)
[personal profile] immortalrose
[community profile] logs
immortalrose: (Your heart is racing)
[personal profile] immortalrose
[community profile] logs

The Shadow of Winter

immortalrose: (Your heart is racing)
[personal profile] immortalrose
[community profile] logs
WHO: Augustine & whomever joins (open prompts below)
WHERE: Throughout most of Stygia (the Barrens, The Harbors, and maybe a few other locations.)
WHEN: December catch-all & event prompts
WHAT: Winter was never his favorite time of the year, especially since the winter always seemed to last forever.
WARNINGS: Mentions of self-harm, suicide ideations, possible violence, and maybe cuddling?

To know the dark, go without sight )
heavenstorn: (begin to fade)
[personal profile] heavenstorn
[community profile] logs
heavenstorn: (begin to fade)
[personal profile] heavenstorn
[community profile] logs

(Open) Waste No More Time Fighting Your Demons

heavenstorn: (begin to fade)
[personal profile] heavenstorn
[community profile] logs
WHO: Cedrik Reede, open to all
WHERE: Stygia, the Adventurers’ Guild
WHEN: December, including full moons
WHAT: Monthly catch-all
WARNINGS: Werewolf violence, body horror. Vague Shadowbringers spoilers.

Lay Down Your Arms And Let The Evil Inside )

Dec. 7th, 2022

oblivium: (Default)
[personal profile] oblivium
[community profile] logs
oblivium: (Default)
[personal profile] oblivium
[community profile] logs

[No Subject]

oblivium: (Default)
[personal profile] oblivium
[community profile] logs
LOVE AT FROST BITE


I. COLD HANDS, WARM HEART
From December through January, high winds gradually rise all across the Netherworld, large flakes of snow causing white-out condition. The wind howls and whistles, blades of icy gusts cutting through your clothes as frost clings to your hair and lashes. No matter where you are, you feel its glacial, bone-chilling force, and no matter what you do, you quickly find that nothing keeps you warm. You're freezing, shivering, teeth chattering. Fire and the proximity of others may offer brief reprieves, so bundle up and find a cuddling partner before you crystalize. If you don't have a Soulmate, now might be the time to search for one.

Unfortunately, when it rains, it pours. Some of you may experience sudden, intense headaches, followed by a sense of panic. Your chest tightens. Your head swims. Your lungs ice over, and you know then: someone's messing with your home in the Shadowlands.

► If you're already in your home, stay alert as light goes out: squint through the dark, and you'll soon be able to distinguish an enormous figure. Krampus.
► If you're anywhere in Stygia and are unable to teleport, crossing the Tempest is particularly perilous on your own, though if you explain what's going on to a Ferryman, they'll oblige.
► Luckily, Krampus doesn't seem extremely interested in your Tethers, but it's entirely possible that he damages a few while being in your home. He's mostly interested in you, and whether you've been a good Restless.

If you feel like your character's done a decent job at silencing their Shadow, Krampus will curse them; every full moons through December and January, they'll be compelled to tell a significant lie. A single lie can be told multiple times to different and/or the same people, and multiple lies can also be told multiple times to different and/or the same people. If, on the other hand, you feel as though they've been struggling -- or worse, enjoying its presence -- Krampus will give them a unique coin: everywhere you go, it'll loudly comment on anyone within 10 feet, giving a brief but accurate description of what your character truly thinks of them. You can't get rid of it, but after its first use, it'll disintegrate within a couple of weeks.

II. DON'T LEAF ME HANGIN'
Kiss kiss fall in love, it's mistletoe time! And its provenance is a little gruesome: some Restless have been coughing them up due to the floral disease affecting Stygia's citizens, and for reasons unknown, the plant's made itself a home in tree branches, bushes, and ceilings. Having the time of its life, probably! Some sprites have taken a liking to them, and started worshipping them as flowery entities. It's believed among them that kissing underneath the mistletoe is the greatest way to honor said entities, while refusing to is a terrible affront; the sprites will start following you and pranking you in retaliation.

► If you walk under mistletoe along with someone else and refuse to/do not kiss, you'll be followed by a sprite for 24 hours, during which they'll prank (see list below*) and just generally annoy you. Only one sprite at a time will follow you, even if you walk again under mistletoe within the 24 hours time frame.
► If you walk alone under mistletoe, this unnamed creature will stalk you from the shadows, whispering and trying to coax you closer, promising delightful kisses you'll never forget. In truth, it just wants to devour your tongue, a delicacy. It'll give up after 12 hours, and will never follow you inside your home.
► An old woman sells mistletoe berry tarts in the Marketplace, and claims it'll help anyone who suffers from insomnia. She's not wrong! One bite and you'll fall dead asleep within the hour, and only a kiss will be able to awaken you. Sweet dreams, sleeping beauty!
If you do wind up kissing anyone under the mistletoe, you'll find it easier to deal with your Shadow through the month, a blessing from the sprites! If, on the other hand, you don't partake in kissing endeavors, your Shadow will seem louder than usual.

Additionally, many patrons in Mirth host festive and/or cozy soirées throughout December. If you feel like dancing, singing, drinking eggnog in good company and eating delicious hors d'oeuvres, wear your ugliest festive sweater and have some fun! Just be careful, as mistletoe will 100% find its way inside these venues!

PRANK LIST
*you can either RNG or choose! all effects disappear within 24 hours. can be pranked multiple times within 24 hours.

► the sprite enchants your clothing to make them colder and colder.
► the sprite swaps your character's voice with someone else's.
► the sprite steals an object that belongs to you and puts it in another character's pocket/room.
► your breathing becomes loud and obnoxious.
► when it snows, you perceive every flake as a human face.
► everything you eat tastes like ashes.
► you feel compelled to scream everything you say.
► you think you are the world's greatest bard, so sing your heart out!
► you gain a forked tongue.
► when breathing out in cold weather, you exhale black smoke instead of white breath.
► anomalous orifices begin appearing on your body, such as mouths, eye sockets, etc.
► you can now hear all heartbeats within 10 feet of you.
► you hallucinate a worm in your chest trying to eat its way out. you can’t feel it, but the skin on your torso ripples as it burrows beneath.
► you feel like your body is slowly melting, like a candle with a too hot flame. it's not.
► your ears constantly hear a repeating brief tune.


ooc note

► As always, check out the Notice Board if you'd like additional prompts! Older quests from previous months are always available as well. You'll also find the Calendar right here.
► If you have questions, check out the plotting post's thread here, or ask new ones here!
Cozy ambience for your cozy nights in Mirth!
► HAPPY HOLIDAYS ✨

Nov. 18th, 2022

oblivium: (Default)
[personal profile] oblivium
[community profile] logs
oblivium: (Default)
[personal profile] oblivium
[community profile] logs

[No Subject]

oblivium: (Default)
[personal profile] oblivium
[community profile] logs
THE STOLEN TOMES


OOC NOTE [click to expand]
ooc note

Exploration logs aren't events per se, nor are they mandatory. They're another type of prompt, not unlike the Notice Board's -- albeit (typically) a bit more fleshed out. And they serve multiple purposes! We use them to explore uncharted territories, specific establishments in Stygia or an NPC's motives, for instance. They do sometimes moderately correlate to the overarching plot, and will most of the time offer some kind of reward: artifacts, new transformations, clues, boons, etc. These prompts are generally available during less eventful months and for an undetermined amount of time. Just like the Notice Board's, they might create great opportunities for CR building. You're absolutely welcome to share your discoveries!



You are approached by the chief librarian of the Academy, who explains that several important books have vanished, and that theft is suspected. Rather than admit that they have been lax in their duties, the librarians ask you to investigate the losses.

“Can I count on your discretion? We have been losing books. Well, not exactly losing … we think our books are being stolen. Naturally, it would not do for the Academy Elders to learn that we librarians have allowed important volumes to go missing. I’m asking you as a favor to discreetly find out what’s happening. We can’t offer much, but you would certainly have our gratitude.”


You enter the main hallway and are met with rows upon rows of colossal balconies, which stretch impossibly further than what the exterior of the building would suggest, housing seemingly endless rows of nearly identical bookcases. The shelves are filled with tomes both famous and obscure, innumerable in subject and author. All around, strange orbs of light seem to dance and glimmer about, as if sentient, through the bookcases and main hallway, as if to invite you forward. Books, both single and in small collections, levitate through the air, moving about as if to organize themselves back into their place - wherever that place may be. The scene is wondrous, chaotic, and oddly serene. The librarians lock the main doors behind you, and for a few hours, the library is quiet, allowing you to explore and search the place.

► STORAGE ROOM
Reams of parchment, blank vellum, quills, and ink are stored on shelves in this small area.

► CHIEF LIBRARIAN'S OFFICE
The head librarian’s chambers contain book-lined shelves, a desk, a small bed, a table, and chairs. It is homey and crowded, with decanters of fine liquor, jars of aromatic weed, and a collection of handcrafted pipes. The wall behind the desk looks a little odd, as if altered or repaired in the recent past.

► DOCUMENTS ROOM
The walls of this room are lined with shelves containing varied documents—old manuscripts, maps, records and the like—as well as several tables and chairs for study. Stairs go down to a basement that ends at a locked door. It contains various items including food and water, three tall statues, cleaning supplies... and skely-tons. One of them carries a rusty key in its mouth, which unfortunately doesn't unlock the door there.

► BOOKS YOU MIGHT COME ACROSS
► Under The Silver Moon: This book contains information on lycanthropy and the effects that it may bestow upon you. The author of this book makes lycanthropy sound like a REALLY good idea.
► Cooking with Grandma: This seemingly pleasant sounding book goes into great detail explaining how the flesh and bones of older humans can be used to make delicious food.
► Call of the Void: A strange tome written in an unknown language. Attempting to read it causes headaches and dizziness.
► Mnemotical Magic: This tome has moving pictures of funny situations and animals. Which seems like a humorous pass-time soon reveals that the magically animated graphics are powered by a curse, probably. Directing an open page to a person will also make them repeat the depicted action; if the page shows a dog wagging its tail, for instance, the targeted person will feel the urge to mimic exactly that.
► Bargains of the Netherworld: A mysterious memoir recording the author's descent into madness before murdering his family.
► Incredible Creatures and How to Kill Them: Details weaknesses monsters are known to have.
► Claiming the Crown: An Experienced Guide to Assassinating Royals. How to brew a poison, how to create a disguise, tips on wielding daggers, and more!
► Half-Human, Half-Darkling, All Man: Porn. It's porn.
► Nightwalkers: A well used guidebook of general information on creatures that hunt humans such as Nightweavers, Werewolves, and Hags.

If you go back to the Chief Librarian's chambers and investigate the wall, knock: it's hollow. There's a safe on the other side: unlock it with the key, and you'll find a diagram detailing three highlighted areas in front of three different statues. The basement. In truth, there are three pressure switches in front of each statue on there; when all three are pressed simultaneously, the locked door opens on a secret passage. However, if any weight is removed from the switches, the door is once again locked. Parties with 4 or more characters may make easy work of this predicament, but smaller parties may have to improvise and use books or furniture in lieu of other characters.

When all four switches are triggered, the hidden passage is revealed... and as you reach the end, you realize, too late, that it's a trap. The Chief Librarian stands before you, the glimmers of the library congregating around him; books begin to float, most likely the stolen tomes.

“It was a joy watching you run in circles. It would have been much quicker to just lock you in, but I'm in dire need of entertainment. I've been under the scrutiny of the Elders for a while, you see. So many of these tomes are filled with lies... It is my sworn duty to revise and redraft, but they would rather follow in those damnable stingers' footsteps. Well, no matter. These books will disappear with you, and the truth will finally adorn the shelves. You've been a most excellent decoy. May you rot in peace now as I continue my work.”


The door locks behind you, and the Chief Librarian lurches forward, transforming into a giant, monstrous beast. A werewolf, particularly weak against silver. If you're bitten or scratched, you'll experience your first transformation on the next full moon, which will also negate the alterations you may already be going through.

Once you've defeated the Chief Librarian, report to the Academy's Elders. They'll investigate the scene and reward you with a Slumberbook, which soothes and calms the listeners’ Shadows if read aloud. If you ask about the stolen tomes, now scattered across the ground among ripped robes, they'll hesitate and mention that 'the truth will rise when you gaze upon the cantilever stairs.' And with that, you're encouraged to leave, but not without an invitation to come back whenever you wish to browse the available collection of books.
being a were doesn't limit you to lycanthropy. you may choose to turn into any beast you like. available changes include:
► sharper canines, pointier ears, and claws
► longer hair, patches of fur anywhere on your body
► uncontrollable urge to turn into beast on full moons
► berserk-like behavior during transformations
► enhanced strength and agility, five senses heightened
► can turn others by scratching or biting them
► pack instinct
► memory loss and exhaustion after transformation
► transformations may be triggered by strong emotions
► may be cured by piercing the were's hands with silver nails

Nov. 9th, 2022

heavenstorn: (marching forward)
[personal profile] heavenstorn
[community profile] logs
heavenstorn: (marching forward)
[personal profile] heavenstorn
[community profile] logs

(Open) Quick to their ends

heavenstorn: (marching forward)
[personal profile] heavenstorn
[community profile] logs
WHO: Cedrik Reede, open to all
WHERE: The Hinterlands, the Gallows, etc.
WHEN: Throughout November
WHAT: Monthly catch-all, including the ‘Inhuman Courtesy’ event.
WARNINGS: Gallows adjacent Bad Stuff probably, will edit as needed.

Our candles burn until we're free )

Nov. 6th, 2022

immortalrose: (Come storm the gates)
[personal profile] immortalrose
[community profile] logs
immortalrose: (Come storm the gates)
[personal profile] immortalrose
[community profile] logs

Hacking Up Posies (CATCH-ALL/OPEN)

immortalrose: (Come storm the gates)
[personal profile] immortalrose
[community profile] logs
WHO: Augustine & You! (open prompts below)
WHERE: Throughout most of Stygia (the Harbors, Serene, the Gallows & the Hinterlands)
WHEN: November catch-all & event prompts
WHAT: Just the random goings of a flower-loving dhampir who may or not be suffering from the dreaded hanahaki virus.
WARNINGS: Possible mentions of violence, blood, and self-harm in the form of blood sorcery magic.

Take these torches and go, before the Oakwood swallow us whole )

Nov. 3rd, 2022

damnpire: (pic#15946972)
[personal profile] damnpire
[community profile] logs
damnpire: (pic#15946972)
[personal profile] damnpire
[community profile] logs

d | a november catchall

damnpire: (pic#15946972)
[personal profile] damnpire
[community profile] logs
WHO: d & others
WHERE: stygia mostly probably
WHEN: nov.
WHAT: general meetups, notice board things, etc.
WARNINGS: me freezing spoon's comment so i can laugh every time i see it, reference to csa (laurent), snake imagery (augustine)

OOC plotting post

Oct. 7th, 2022

heavenstorn: (fade away fade away)
[personal profile] heavenstorn
[community profile] logs
heavenstorn: (fade away fade away)
[personal profile] heavenstorn
[community profile] logs

(Open) So say a prayer as the light leaves your eyes

heavenstorn: (fade away fade away)
[personal profile] heavenstorn
[community profile] logs
WHO: Cedrik Reede, open to all
WHERE: Stygia, the Barrens
WHEN: Month of October
WHAT: ‘Chaotic Respite’ event plus catch-all
WARNINGS: Violence expected, will edit as needed

Or scream all you like, your gods can't hear you. )

Oct. 6th, 2022

immortalrose: (Foul child)
[personal profile] immortalrose
[community profile] logs
immortalrose: (Foul child)
[personal profile] immortalrose
[community profile] logs

♰ Before the Next Sacrifice

immortalrose: (Foul child)
[personal profile] immortalrose
[community profile] logs
WHO: Augustine G. Rosethrawn & others (Open To All)
WHERE: Stygia (mainly Serene)
WHEN: Throughout all of October
WHAT: October Event + General Catch-all
WARNINGS: Possible violence, swearing, and mentions of death.
Take these torches and go, before the Oakwood swallow us whole )
oblivium: (Default)
[personal profile] oblivium
[community profile] logs
oblivium: (Default)
[personal profile] oblivium
[community profile] logs

MOD EVENT #001

oblivium: (Default)
[personal profile] oblivium
[community profile] logs
A CHAOTIC RESPITE


It isn't rare for the seasons in the Netherworld to be a little erratic, though many days have passed now without much of a hint of its typical mercuriality, a good and a bad omen all at once. This respite is commonly referred to as the proverbial "calm before the storm", but it also marks the beginning of merrier celebrations. The Moons above are gilded silver, the twilight sky edged with faint pink and orange -- a sunrise phantasm, spilling over the horizon. It's an infrequent spectacle, accompanied by a dulcet breeze and light drizzles that seem to encourage growth nearly everywhere. Unfortunately, under its influence, people seem a little on edge, quick to anger, but no matter; around Stygia, Restless have begun hanging decorations and ornaments on trees and windowsills, left to catch the moonlight and give off marigold and ginger glows, warmly lighting up the city. Rather than fish, the smell of freshly ground spices permeates the air in the Harbors, Mirth keeps its doors opened to all, but just before the festivities officially begin, a cacophony of chimes resounds all over, a transmission difficult to ignore.

On the screen of your cellphone, nothing; only a voice, ragged, out of breath...

“The woods... Oakwoods! They've come alive! O-One minute he was complaining about the water seeping into his boots, and the next he was... he was being yanked up into the trees! We didn’t see what happened to him, but we heard... the screams, ohh, the screams. Please! Come to Serene, I beg you. This is our safest sanctuary, and the lan... oh, no... wait, no, please... please... NOOO--”


...and the feed abruptly ends, a dull chirr of static. Will you ignore the stranger's call for help and feast, or venture into the woods?

► I. KNOCK ON WOOD (OH PUCK, HE'S HOT!)
When you cross the gates of Serene, an old woman welcomes you, palm flat against her chest and disquiet in her eyes. Myrtille, her name. Oakwoods loom dense and dark in the distance behind her, groaning low as leaves rustle without wind. The Mourning Lantern was stolen, and malevolence rose in turn, dooming them all.

“It was once kept here, a sacred Artifact crafted from the bones of Serene's first founder, who gave her heart’s blood willingly to the woods in an act of contrition. It's the absence of the lantern that is contributing to the wood’s unusually active malice, and if you lot cannot retrieve it, then we must sacrifice another. Go! Take these torches and go, before Oakwoods swallow us whole.”


So you've decided to be brave. Commendable, or foolish? The wood is dark and shrouded in mist, and the trees crowd around you, an absent wind somehow whispering foul nothings in your ear as dead leaves rustle around your feet. Your Shadow basks in the murmurs, sensing the malign presence in Oakwoods as a faint, garbled scream echoes in the distance. You wander deeper and the canopy thickens, thin streaks of moonlight peppering the woods in deep patches of darkness. Behind you, a creature you can't see hisses, and a fluttering of wings nearby alerts you to the arrival of snickering harpies lurking on branches. “Dead,” they croak, in a sing-song chorus. “Dead as daylight.” Oddly enough, they seem content to just watch and stalk you, perhaps expecting you to die quickly, an easy and effortless meal.

It's a frustrating errand if you've ever known one. You barely know what you're looking for, and your Shadow thrives in the dark, taunting, coaxing. You hear it then; a haunting melody, the silhouette of a boy on a fallen tree trunk, strumming. “Come,” he says, with a voice that shimmers like the sun on moving water. If you remember what that's like. “Rest a while. Forget your troubles.” For anyone familiar, you'll recognize him as a Puck, famous prankster, and from his hand dangles a lantern.

► If you attempt to take the lantern from him, he'll immediately drop it to the ground, causing it to break. You may choose to kill him and offer his blood to the woods, or let him go and bleed in his stead. Myrtille should be able to repair what's left of the lantern once the offering's been made.
► If you politely ask to return it, he promises that he will... if you indulge him for the night.

No matter what you choose, you will come across camps, either on your way in or on your way back: pitched tents, most moth-eaten, and some containing vestiges of prior expeditions such as putrid corpses or rotten food. You've been wandering for a while, and sleep sounds terribly inviting. Unfortunately, a wind finally picks up, and leaves begin to blow around you. A nick, then a cut, then a slash reveal the leaves to have razor sharp edges. Sleep well yet? If you've spared the Puck, he'll encourage you to sit with him around a campfire, where he'll sing and tell stories. Or are they. Perhaps you've heard of Bloody Mary before. Slenderman? The Devil that'll make you dance until you die? While the lantern remains in stranger hands, the thread between reality and fiction narrows; protagonists from the Puck's legends come to life, and the only way to rid of them is by quenching the flames of the fire.

Your journey unfortunately doesn't end there. The Puck has a riddle for you:
I am a word that is hardly there. Remove my start, and I'm an herbal flair. What am I?


If you fail to answer correctly, he'll vanish before you, and you can bid the lantern goodbye. You'll be forced to gather the bones from the corpses scattered across the woods, and feed it your blood -- or a friend's -- before you escape and return to the woman. The offering will leave you drained and exhausted, weak on your legs. If, on the other hand, you do answer correctly, the lantern is yours, and you'll be teleported out of the woods with a boon in your pocket: a piece of parchment invites you to visit your home in the Shadowlands. There, you'll find an object (or a pet) that belonged to you in your world.

the answer to the riddle is sparsely! it's up to you whether you'd like your character to fail.
legends told around the campfire can be any of the ones mentioned above or any other that might strike your fancy! go wild, have fun!
remember that if you pick an item from your character's world as their boon, it'll eventually disintegrate unless reforged with a soul.
.


► II. GO BIG OR GOURD HOME
Welcome to the Frightful Harvest, a festival that marks the beginning of the Respite, a temporary period of tranquility between seasons. It acknowledges the blessings offered and the role that both good and evil play in the Netherworld. It is a time to give thanks, but more importantly, it is a time of reflection and warding. Warding against not only the darkness of the next seasons to come, but of the nefarious creatures and struggles that will undoubtedly follow.

Carved pumpkins and straw bales are placed everywhere around the city, and streamers and banners are hung from every home and storefront. Decadent cakes, candies, and pastries are made in over-abundance in order to accommodate everyone, and from the lush gardens of Radiance, an elderly, dark-robed man addresses the Netherwork. You'll learn by eavesdropping on nearby Restless that his name is Doran, the oldest among you and loved by all. His smile stretches kind, and while not an official member of the Hierarchy, it's clear he has certain privileges -- well-deserved, or so you hear.

“Let us gather, feast, dance and celebrate. Let us hold our glasses high for those who heroically perished, for goodness, and for the Ascended. May their journey inspire us to change our lives and the lives of others, to resist evil, and to triumph. To you, dear friends!”


And without further ado, let the festivities begin!

► BARDIC BLITZ
The bardic blitz is a friendly competition that pits talented musicians against one another in an attempt to win over the affection of the crowd through festive melodies or personal compositions. Although it can be hosted just about anywhere, the bardic blitz is normally held in a large canvas tent directly in the heart of Mirth, though smaller crowds also gather in Serene and the Harbors around bonfires.

► FEAST
Although all cultures around Stygia bring their own tastes and specific flair to the celebrations, there are a few staple trade goods that you can find at nearly any celebration of the holiday throughout the city. Many producing the various cakes, beverages, and cookies also use the time to test and perfect their recipes, teaching others or using them as guinea pigs.
Firstdawn Tea: This revitalizing crimson tea soothes the mind and body and is brewed from the roots of the dawn flower, which only sprouts during the Respite.
Grablenuts: These fist-sized brown nuts have a hard, stippled outer shell and soft, delicious spicy centers. A single bite will slightly lower your inhibitions, and you may find yourself seeking proximity and warmth.
Elysium: A nonalcoholic beverage that smells and looks as bad as it tastes. Only those with the strongest will manage to gulp it down. Once drunk, the person experiences true bliss, which seems to last for hours; in reality, it's only a few minutes.
Will-o-the-Whiskey: Whisky with minor hallucinatory effects, visual and auditory.
Sundrop: A pound cake coated in a sugary lemon drizzle. No side-effects, just delicious!
Shadowfell Candy: Chewing on this candy will grant the character a deep and rejuvenating sleep, during which they will appear dead to anyone.
. ► HARVEST HUNT
The harvest hunt happens in a corn maze located in Mirth's amusement park, specifically created for the occasion. Because of the labyrinthian horrors dwelling in the Tempest, some find the terror-free replica a little inappropriate, yet participants still abound every time. A favorite seasonal game of the exuberant and athletic, characters take on the role of either hunter or prey, racing through the maze to either corner their quarry or escape the hands of their pursuer. As long as Shadows behave, it's a relatively safe activity. Friendly spars sometimes occur, picnics, and star-gazing.

► THE PARADE
The parade is the activity most looked forward to by younger Restless. Citizens clad in colorful costumes walk the streets to the rhythm of festive music, and according to tradition, it helps ward away any lingering evil that might try to hide in the community. For reasons unknown, incidents where Restless unwillingly swap bodies sometimes occur.

► III. WAYWARD SUN
The Warding Ritual is a private affair, a behind-the-scene execution on the last day of the festival as you dance and feast and frolic, blissfully unaware. Something goes awry. First, a shriek in the distance, and soon, birds flying away in apparent surprise as the landscape rustles with the sounds of creatures and Restless alike fleeing. A vague sense of dread knocks the air out of your lungs, an iron grip around your throat. And you see it then, a headless figure shrouded in a black veil of cloth, sword in one hand and a bright flaming pumpkin in the other. Its head. It thunders through the night on its skeletal horse, its blade flashing in the moonlight in search of prey. Heads fall. You might get injured during the chase -- collateral damage. 10 members of the Hierarchy won't ever rise again, and the rider eventually charges into the Tempest, leaving behind bloody puddles and a slather of confusion. If you opt to help clean up the mess, you might come across stained sheets of paper on the ground, a painting of a white scorpion in the middle. Otherwise, it's time for you to go home.


ooc note

► Welcome to Nightfell's first event! If you'd like additional, more casual prompts, the Notice Board is right here! New prompts will be added next month, if you've already had your fun with them!
You'll find some answered questions here, but if you'd like to ask something else, please comment below!
For a little spooky ambience in the woods.

Oct. 4th, 2022

damnpire: (Default)
[personal profile] damnpire
[community profile] logs
damnpire: (Default)
[personal profile] damnpire
[community profile] logs

catchall

damnpire: (Default)
[personal profile] damnpire
[community profile] logs
WHO: d & others
WHERE: around the netherworld
WHEN: oocly, month of oct
WHAT: a catchall for me for different threads during oct
WARNINGS: will update as needed

Log Post ¤ Plotting Post