Entry tags:
- ! mod event,
- 2ha: chu wanning,
- arknights: rosa,
- arknights: shalem,
- assassin's creed: eivor varinsdottir,
- attack on titan: levi ackerman,
- bleach: grimmjow jaegerjaquez,
- danganronpa: fukawa toko,
- encanto: bruno madrigal,
- ennead: set,
- fe3h: claude von riegan,
- fe3h: dimitri alexandre blaiddyd,
- fe3h: felix hugo fraldarius,
- ffvii: cloud strife,
- ffvii: vincent valentine,
- ffvii: zack fair,
- ffxiv: cedrik reede,
- ffxv: noctis lucis caelum,
- hades: zagreus,
- htwmho: rudbeckia de borgia,
- marius titus: ryse son of rome,
- naruto: uzumaki naruto,
- nier replicant v. 1.22: kainé,
- original: kaito nagano,
- orv: han sooyoung,
- orv: yoo joonghyuk,
- oxenfree: jonas,
- sandman: johanna constantine,
- shadow and bone: the darkling,
- stranger things: steve harrington,
- supernatural: castiel,
- supernatural: dean winchester,
- treasure planet: jim hawkins,
- vampire hunter d: d,
- vld: keith,
- vld: takashi shirogane
MOD EVENT #001
It isn't rare for the seasons in the Netherworld to be a little erratic, though many days have passed now without much of a hint of its typical mercuriality, a good and a bad omen all at once. This respite is commonly referred to as the proverbial "calm before the storm", but it also marks the beginning of merrier celebrations. The Moons above are gilded silver, the twilight sky edged with faint pink and orange -- a sunrise phantasm, spilling over the horizon. It's an infrequent spectacle, accompanied by a dulcet breeze and light drizzles that seem to encourage growth nearly everywhere. Unfortunately, under its influence, people seem a little on edge, quick to anger, but no matter; around Stygia, Restless have begun hanging
decorations and ornaments on trees and windowsills, left to catch the moonlight and give off marigold and ginger glows, warmly lighting up the city. Rather than fish, the smell of freshly ground spices permeates the air in the Harbors, Mirth keeps its doors opened to all, but just before the festivities officially begin, a cacophony of chimes resounds all over, a transmission difficult to ignore.
On the screen of your cellphone, nothing; only a voice, ragged, out of breath...
...and the feed abruptly ends, a dull chirr of static. Will you ignore the stranger's call for help and feast, or venture into the woods?
On the screen of your cellphone, nothing; only a voice, ragged, out of breath...
“The woods... Oakwoods! They've come alive! O-One minute he was complaining about the water seeping into his boots, and the next he was... he was being yanked up into the trees! We didn’t see what happened to him, but we heard... the screams, ohh, the screams. Please! Come to Serene, I beg you. This is our safest sanctuary, and the lan... oh, no... wait, no, please... please... NOOO--”
...and the feed abruptly ends, a dull chirr of static. Will you ignore the stranger's call for help and feast, or venture into the woods?
► I. KNOCK ON WOOD (OH PUCK, HE'S HOT!)
When you cross the gates of Serene, an old woman welcomes you, palm flat against her chest and disquiet in her eyes. Myrtille, her name. Oakwoods loom dense and dark in the distance behind her, groaning low as leaves rustle without wind. The Mourning Lantern was stolen, and malevolence rose in turn, dooming them all.
So you've decided to be brave. Commendable, or foolish? The wood is dark and shrouded in mist, and the trees crowd around you, an absent wind somehow whispering foul nothings in your ear as dead leaves rustle around your feet. Your Shadow basks in the murmurs, sensing the malign presence in Oakwoods as a faint, garbled scream echoes in the distance. You wander deeper and the canopy thickens, thin streaks of moonlight peppering the woods in deep patches of darkness. Behind you, a creature you can't see hisses, and a fluttering of wings nearby alerts you to the arrival of snickering harpies lurking on branches. “Dead,” they croak, in a sing-song chorus. “Dead as daylight.” Oddly enough, they seem content to just watch and stalk you, perhaps expecting you to die quickly, an easy and effortless meal.
It's a frustrating errand if you've ever known one. You barely know what you're looking for, and your Shadow thrives in the dark, taunting, coaxing. You hear it then; a haunting melody, the silhouette of a boy on a fallen tree trunk, strumming. “Come,” he says, with a voice that shimmers like the sun on moving water. If you remember what that's like. “Rest a while. Forget your troubles.” For anyone familiar, you'll recognize him as a Puck, famous prankster, and from his hand dangles a lantern.
► If you attempt to take the lantern from him, he'll immediately drop it to the ground, causing it to break. You may choose to kill him and offer his blood to the woods, or let him go and bleed in his stead. Myrtille should be able to repair what's left of the lantern once the offering's been made.
► If you politely ask to return it, he promises that he will... if you indulge him for the night.
No matter what you choose, you will come across camps, either on your way in or on your way back: pitched tents, most moth-eaten, and some containing vestiges of prior expeditions such as putrid corpses or rotten food. You've been wandering for a while, and sleep sounds terribly inviting. Unfortunately, a wind finally picks up, and leaves begin to blow around you. A nick, then a cut, then a slash reveal the leaves to have razor sharp edges. Sleep well yet? If you've spared the Puck, he'll encourage you to sit with him around a campfire, where he'll sing and tell stories. Or are they. Perhaps you've heard of Bloody Mary before. Slenderman? The Devil that'll make you dance until you die? While the lantern remains in stranger hands, the thread between reality and fiction narrows; protagonists from the Puck's legends come to life, and the only way to rid of them is by quenching the flames of the fire.
Your journey unfortunately doesn't end there. The Puck has a riddle for you:I am a word that is hardly there. Remove my start, and I'm an herbal flair. What am I?
If you fail to answer correctly, he'll vanish before you, and you can bid the lantern goodbye. You'll be forced to gather the bones from the corpses scattered across the woods, and feed it your blood -- or a friend's -- before you escape and return to the woman. The offering will leave you drained and exhausted, weak on your legs. If, on the other hand, you do answer correctly, the lantern is yours, and you'll be teleported out of the woods with a boon in your pocket: a piece of parchment invites you to visit your home in the Shadowlands. There, you'll find an object (or a pet) that belonged to you in your world.
“It was once kept here, a sacred Artifact crafted
from the bones of Serene's first founder, who gave her heart’s
blood willingly to the woods in an act of contrition.
It's the absence of the lantern that
is contributing to the wood’s unusually active
malice, and if you lot cannot retrieve it, then we must sacrifice another. Go! Take these torches and go, before Oakwoods swallow us whole.”
So you've decided to be brave. Commendable, or foolish? The wood is dark and shrouded in mist, and the trees crowd around you, an absent wind somehow whispering foul nothings in your ear as dead leaves rustle around your feet. Your Shadow basks in the murmurs, sensing the malign presence in Oakwoods as a faint, garbled scream echoes in the distance. You wander deeper and the canopy thickens, thin streaks of moonlight peppering the woods in deep patches of darkness. Behind you, a creature you can't see hisses, and a fluttering of wings nearby alerts you to the arrival of snickering harpies lurking on branches. “Dead,” they croak, in a sing-song chorus. “Dead as daylight.” Oddly enough, they seem content to just watch and stalk you, perhaps expecting you to die quickly, an easy and effortless meal.
It's a frustrating errand if you've ever known one. You barely know what you're looking for, and your Shadow thrives in the dark, taunting, coaxing. You hear it then; a haunting melody, the silhouette of a boy on a fallen tree trunk, strumming. “Come,” he says, with a voice that shimmers like the sun on moving water. If you remember what that's like. “Rest a while. Forget your troubles.” For anyone familiar, you'll recognize him as a Puck, famous prankster, and from his hand dangles a lantern.
► If you attempt to take the lantern from him, he'll immediately drop it to the ground, causing it to break. You may choose to kill him and offer his blood to the woods, or let him go and bleed in his stead. Myrtille should be able to repair what's left of the lantern once the offering's been made.
► If you politely ask to return it, he promises that he will... if you indulge him for the night.
No matter what you choose, you will come across camps, either on your way in or on your way back: pitched tents, most moth-eaten, and some containing vestiges of prior expeditions such as putrid corpses or rotten food. You've been wandering for a while, and sleep sounds terribly inviting. Unfortunately, a wind finally picks up, and leaves begin to blow around you. A nick, then a cut, then a slash reveal the leaves to have razor sharp edges. Sleep well yet? If you've spared the Puck, he'll encourage you to sit with him around a campfire, where he'll sing and tell stories. Or are they. Perhaps you've heard of Bloody Mary before. Slenderman? The Devil that'll make you dance until you die? While the lantern remains in stranger hands, the thread between reality and fiction narrows; protagonists from the Puck's legends come to life, and the only way to rid of them is by quenching the flames of the fire.
Your journey unfortunately doesn't end there. The Puck has a riddle for you:
If you fail to answer correctly, he'll vanish before you, and you can bid the lantern goodbye. You'll be forced to gather the bones from the corpses scattered across the woods, and feed it your blood -- or a friend's -- before you escape and return to the woman. The offering will leave you drained and exhausted, weak on your legs. If, on the other hand, you do answer correctly, the lantern is yours, and you'll be teleported out of the woods with a boon in your pocket: a piece of parchment invites you to visit your home in the Shadowlands. There, you'll find an object (or a pet) that belonged to you in your world.
the answer to the riddle is sparsely! it's up to you whether you'd like your character to fail..
legends told around the campfire can be any of the ones mentioned above or any other that might strike your fancy! go wild, have fun!
remember that if you pick an item from your character's world as their boon, it'll eventually disintegrate unless reforged with a soul.
► II. GO BIG OR GOURD HOME
Welcome to the Frightful Harvest, a festival that marks the beginning of the Respite, a temporary period of tranquility between seasons. It acknowledges the blessings offered and the role that both good and evil play
in the Netherworld. It is a time to give thanks, but more
importantly, it is a time of reflection and warding. Warding against not only
the darkness of the next seasons to come, but of the nefarious
creatures and struggles that will undoubtedly follow.
Carved pumpkins and straw bales are placed everywhere around the city, and streamers and banners are hung from every home and storefront. Decadent cakes, candies, and pastries are made in over-abundance in order to accommodate everyone, and from the lush gardens of Radiance, an elderly, dark-robed man addresses the Netherwork. You'll learn by eavesdropping on nearby Restless that his name is Doran, the oldest among you and loved by all. His smile stretches kind, and while not an official member of the Hierarchy, it's clear he has certain privileges -- well-deserved, or so you hear.
And without further ado, let the festivities begin!
► BARDIC BLITZ
The bardic blitz is a friendly competition that pits talented musicians against one another in an attempt to win over the affection of the crowd through festive melodies or personal compositions. Although it can be hosted just about anywhere, the bardic blitz is normally held in a large canvas tent directly in the heart of Mirth, though smaller crowds also gather in Serene and the Harbors around bonfires.
► FEAST
Although all cultures around Stygia bring their own tastes and specific flair to the celebrations, there are a few staple trade goods that you can find at nearly any celebration of the holiday throughout the city. Many producing the various cakes, beverages, and cookies also use the time to test and perfect their recipes, teaching others or using them as guinea pigs.
The harvest hunt happens in a corn maze located in Mirth's amusement park, specifically created for the occasion. Because of the labyrinthian horrors dwelling in the Tempest, some find the terror-free replica a little inappropriate, yet participants still abound every time. A favorite seasonal game of the exuberant and athletic, characters take on the role of either hunter or prey, racing through the maze to either corner their quarry or escape the hands of their pursuer. As long as Shadows behave, it's a relatively safe activity. Friendly spars sometimes occur, picnics, and star-gazing.
► THE PARADE
The parade is the activity most looked forward to by younger Restless. Citizens clad in colorful costumes walk the streets to the rhythm of festive music, and according to tradition, it helps ward away any lingering evil that might try to hide in the community. For reasons unknown, incidents where Restless unwillingly swap bodies sometimes occur.
Carved pumpkins and straw bales are placed everywhere around the city, and streamers and banners are hung from every home and storefront. Decadent cakes, candies, and pastries are made in over-abundance in order to accommodate everyone, and from the lush gardens of Radiance, an elderly, dark-robed man addresses the Netherwork. You'll learn by eavesdropping on nearby Restless that his name is Doran, the oldest among you and loved by all. His smile stretches kind, and while not an official member of the Hierarchy, it's clear he has certain privileges -- well-deserved, or so you hear.
“Let us gather, feast, dance and celebrate. Let us hold our glasses high for those who heroically perished, for goodness, and for the Ascended. May their journey inspire us to change our lives and the lives of others, to resist evil, and to triumph. To you, dear friends!”
And without further ado, let the festivities begin!
► BARDIC BLITZ
The bardic blitz is a friendly competition that pits talented musicians against one another in an attempt to win over the affection of the crowd through festive melodies or personal compositions. Although it can be hosted just about anywhere, the bardic blitz is normally held in a large canvas tent directly in the heart of Mirth, though smaller crowds also gather in Serene and the Harbors around bonfires.
► FEAST
Although all cultures around Stygia bring their own tastes and specific flair to the celebrations, there are a few staple trade goods that you can find at nearly any celebration of the holiday throughout the city. Many producing the various cakes, beverages, and cookies also use the time to test and perfect their recipes, teaching others or using them as guinea pigs.
► Firstdawn Tea: This revitalizing crimson tea soothes the mind and body and is brewed from the roots of the dawn flower, which only sprouts during the Respite.. ► HARVEST HUNT
► Grablenuts: These fist-sized brown nuts have a hard, stippled outer shell and soft, delicious spicy centers. A single bite will slightly lower your inhibitions, and you may find yourself seeking proximity and warmth.
► Elysium: A nonalcoholic beverage that smells and looks as bad as it tastes. Only those with the strongest will manage to gulp it down. Once drunk, the person experiences true bliss, which seems to last for hours; in reality, it's only a few minutes.
► Will-o-the-Whiskey: Whisky with minor hallucinatory effects, visual and auditory.
► Sundrop: A pound cake coated in a sugary lemon drizzle. No side-effects, just delicious!
► Shadowfell Candy: Chewing on this candy will grant the character a deep and rejuvenating sleep, during which they will appear dead to anyone.
The harvest hunt happens in a corn maze located in Mirth's amusement park, specifically created for the occasion. Because of the labyrinthian horrors dwelling in the Tempest, some find the terror-free replica a little inappropriate, yet participants still abound every time. A favorite seasonal game of the exuberant and athletic, characters take on the role of either hunter or prey, racing through the maze to either corner their quarry or escape the hands of their pursuer. As long as Shadows behave, it's a relatively safe activity. Friendly spars sometimes occur, picnics, and star-gazing.
► THE PARADE
The parade is the activity most looked forward to by younger Restless. Citizens clad in colorful costumes walk the streets to the rhythm of festive music, and according to tradition, it helps ward away any lingering evil that might try to hide in the community. For reasons unknown, incidents where Restless unwillingly swap bodies sometimes occur.
► III. WAYWARD SUN
The Warding Ritual is a private affair, a behind-the-scene execution on the last day of the festival as you dance and feast and frolic, blissfully unaware. Something goes awry. First, a shriek in the distance, and soon, birds
flying away in apparent surprise as the landscape rustles with the sounds of creatures and Restless alike fleeing. A vague sense of dread knocks the air out of your lungs, an iron grip around your throat. And you see it then, a headless figure shrouded in a black veil of cloth, sword in one hand and a bright flaming pumpkin in the other. Its head. It thunders through the night on its skeletal horse, its blade flashing in the moonlight in search of prey. Heads fall. You might get injured during the chase -- collateral damage. 10 members of the Hierarchy won't ever rise again, and the rider eventually charges into the Tempest, leaving behind bloody puddles and a slather of confusion. If you opt to help clean up the mess, you might come across stained sheets of paper on the ground, a painting of a white scorpion in the middle. Otherwise, it's time for you to go home.
ooc note
► Welcome to Nightfell's first event! If you'd like additional, more casual prompts, the Notice Board is right here! New prompts will be added next month, if you've already had your fun with them!
► You'll find some answered questions here, but if you'd like to ask something else, please comment below!
► For a little spooky ambience in the woods.
no subject
if they continue this conversation, laurent's mood will plunge into something dangerously unsavory. he moves his gaze to the festivities. ]
What did you have? Everything here is poison. You have no mind for self-preservation.
1/3
Don't be silly, none of this is poison!
2/3
3/3
The cakes you see here as well. Ahh, I didn't get to taste the nuts? They were reccomended often.
no subject
as if the universe is conspiring to meet aspen's every ridiculous want, one of the sellers stops by with a paper basket of the freshly roasted nuts, each one as large as laurent's fist. they emit a savory aroma, and laurent finds himself wanting for food, but he frowns at the nuts and makes no move to touch them. ]
Don't eat them. We have no idea what they might do.
no subject
That was one of my duties. I caught many a cupful of poison before it ever touched the Peacekeepeer's lips.
You can't go without food or drink entirely...
no subject
[ and here... aspen makes a point. but this place dredges up memories like no other, sipping on sweet drinks given to him by his uncle, his eyes still swollen with grief, promises that it will soothe his hurt — only for it to render him a plaything for his uncle's use under the guise of comfort. the poison dulled the senses, made everything feel softly faraway. a feeling he can't contend even now, appealing in part if only to put a stop to the ceaseless tensions of his mind, but fear is a strong deterrent. the loss of control is more terrifying than any blade, any threat of death.
but he lifts his eyes to the festivities once more and sees only innocuous behavior. affection. languor. some people have even fallen asleep in the grass, likely much needed. this isn't the viper's pit in arles. and he is hungry. ]
Your time ingesting poison doesn't seem to deter your habits now.
no subject
Be-besides, if I do find something poisoned, I can warn others. And build a natural understanding for any poisons I find!
( he presses his face down against his folded arms, though he still peers at laurent. his head's hurting, gaze still hazy, but he's considerate. )
You shouldn't speak plans out in the open. You'll get hurt, or arrested. Would you like to learn sign?
no subject
Then how did you die? [ he picks one of the nuts up, carefully examining it between his fingertips. he ignores the question, but relinquishes a bit of information in good faith, or perhaps just because it might be helpful for aspen — or anyone — to know. ] I'm probably going to be sent to the Gallows.
no subject
( his brows furrow. is it the drink or his memory playing tricks on him that makes it hard for him to remember...? )
The Gallows? You can't be left th-there.
no subject
Maybe they'll have me pick up bird shit for a year instead. [ he's not as concerned with his looming punishment as he is with the fact that D might be forced to join him. he doesn't want company. ] I doubt it'll be any worse than where I came from.
no subject
( his nose wrinkles. )
Ugh. I want another drink. ( to which, he promptly gets up - and wobbles, flailing with his wings slightly. he only barely keeps on his feet. ) Do you want one?
no subject
[ his pale brows arch up as aspen rises with limited success. ]
You don't need another drink. You could probably do with some food. [ he pushes the open nut to aspen's side of the table. it smells like a normal nut. he hasn't seen anyone on the ground convulsing, anyway. ] Sit down. You look ridiculous.
no subject
Feh. ( that's probably the most petulantly annoyed sound aspen's actually made at laurent. since the world is spinning, he'll sit right back down properly.
when he hesitantly takes a bite - thanks to laurent's warnings, despite... laurent trying to make him eat... - he calms. hesitation turns to enjoyment. )
Mmm - this is about as good as I was expecting!
no subject
Well? Tell me how it feels to die. It only makes sense that I familiarize myself with the signs.
no subject
( it's blithe - a strange sort of peace. )
You should try these. They're much more filling than I thought they'd be. Savory but with a sweet aftertaste. I don't taste any poison.
no subject
[ his way of saying tell him anyway.
he supposes aspen would know the taste of poison, and despite the questionable footing of their relationship, he doesn't believe the little bird is at the point of plotting his demise just yet. he is well acquainted with the signs, anyway.
against all his better judgement, but perhaps because his decisions have already led him on a path that likely leads to the gallows in the end, he brings the nut to his mouth and takes one careful bite. chews. swallows. fastidiously wipes his mouth with the edge of his finger and waits.
it's calm. everything feels calm, which is unnatural in itself, because the inside of laurent's head is never calm. his outward impassivity is just a front for the constant pull of tension, a hundred rushing thoughts plaguing him at every moment, the stress of keeping his walls not only erect but reinforced at every given moment so that no one catches a peek at the damage or unfulfilled needs within.
a bit of strain unlocks, a sliver of relief. without thinking, he takes another neat, careful bite. ]
It's adequate.
oh no laurent what did u do
after several moments, fat tears cascade down aspen's cheeks. he cries completely silently, the sort of cry someone does when the body is so overcome they can do nothing else but sob. )
I know I'm stupid.
( he mumbles it almost petulantly, angrily taking another bite. )
Master Phelans called me 'birdbrain' as well. You're not the first.
send him to the gallows
If you were truly stupid, you would not have survived your days as a courtesan. We would not be sitting here, eating foul nuts and having this conversation. Many slaves, particularly the young ones, die in strange beds because they can't work out a plan to survive the horrors of their station.
[ too much. it's far too much. laurent has no idea why he would say such things, only that he felt on more than one occasion that he would die in his uncle's bed, and had known even then that he must find a way to endure.
without thinking, his mouth moving before his mind can catch up — ] Come sit beside me.
his true crime!!!!
it's only the suggestion that makes him glance at laurent with his still-wet eyes. like this, though, he looks more like he's pouting and cautious of a strike. aspen's always had a bit of a baby face, but it's especially bad when he's mad or upset. he seems to think on this a bit but he eventually slacks and scoots over. the warmth of his wings radiate near laurent as he does. )
I was murdered. A human slaver found our island and killed me and others.
( once he remembered, he also remembered why he'd tried to forget. )
He wanted revenge for taking their chattel away. That is why I said... you wouldn't... need it.
no subject
I know what it’s like to be hunted. [ a confession that startles him. he decides not to speak, since he’s unsure what words might come out next, instead focusing his attention on the warmth of aspen’s wings, fluttering mere inches from him. laurent does not get close to people, even physically, as a general rule. it’s a well known and accepted fact in vere, something he no longer has to explain or ask for. trying to sidle up to the prince was a good way to end up on the cross. his men give him a wide berth and satisfy themselves with baseless gossip instead. but suddenly there is a body, and laurent has not felt that sort of complicated warmth in so long.
his hand moves, the slightest of tremors in his fingertips, and nestles into soft feathers. he expects it to feel quite like a pillow, but aspen’s wings are impossibly soft, warm beneath his hand, quivering and alive. laurent’s breath has taken on an uneven quality, his entire body taut with tension, his heart rabbiting in his chest, as if this tiny act costs him a great deal. ]
no subject
( something like that, said to laurent, may have been spoken with scathing sarcasm if it were anyone else. really, if aspen were in a worse mood, he may have taken the low hanging fruit that was pointing out laurent's salt and vinegar personality would bring many enemies. right now though, aspen just closes his eyes and hums. )
I'm sorry.
( aspen's heart bleeds for him. he wouldn't wish what he went through on anyone.
is he sorry enough that he'll let laurent touch his wings? apparently, yes. he spreads it out a bit for him to touch. )
no subject
he doesn't remember ever feeling this warm before, not in recent years. in fleeting moments with damen, perhaps, before the twist of the knife in his gut each time to remind him of who he really was. laurent has never been able to relax to this point. he doesn't know what's come over him now. ]
What does it feel like? [ a quiet murmur. genuine curiosity, for someone who doesn't engage in any sort of touch by choice, and certainly nothing like this. ]
no subject
It's nice. It's soothing... it's warm. Feels nostalgic. Like...
( he struggles to come up with something similar. )
Like someone washing or brushing your hair, maybe? Though this is my bad wing, so it feels... farther away.
( his entire wing is soft and warm and the bones beneath thin skin are delicate - but some places have small holes. gaping scars in skin between bones - well-healed, at least. they're hidden under piles of smaller feathers. )
It is - pfft... haha! ( aspen doesn't normally laugh with laurent, but it comes out as a twinkly bell sort of laugh, utterly delighted. ) W-wait, my winter feathers are still coming in there! It's - it's really ticklish!
no subject
I don't mean to tickle you. [ his voice is honest, verging on uncertain. he doesn't mean to, truly. doing such a thing never even occurred to him. he removes his hands, only to find himself lacking warmth. aspen had called this his bad wing, said the sensation felt further away, so laurent reaches for the other, slowly, his fingertips grazing closer to his back. ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)