Entry tags:
- ! mod event,
- 2ha: chu wanning,
- arknights: rosa,
- arknights: shalem,
- assassin's creed: eivor varinsdottir,
- attack on titan: levi ackerman,
- bleach: grimmjow jaegerjaquez,
- danganronpa: fukawa toko,
- encanto: bruno madrigal,
- ennead: set,
- fe3h: claude von riegan,
- fe3h: dimitri alexandre blaiddyd,
- fe3h: felix hugo fraldarius,
- ffvii: cloud strife,
- ffvii: vincent valentine,
- ffvii: zack fair,
- ffxiv: cedrik reede,
- ffxv: noctis lucis caelum,
- hades: zagreus,
- htwmho: rudbeckia de borgia,
- marius titus: ryse son of rome,
- naruto: uzumaki naruto,
- nier replicant v. 1.22: kainé,
- original: kaito nagano,
- orv: han sooyoung,
- orv: yoo joonghyuk,
- oxenfree: jonas,
- sandman: johanna constantine,
- shadow and bone: the darkling,
- stranger things: steve harrington,
- supernatural: castiel,
- supernatural: dean winchester,
- treasure planet: jim hawkins,
- vampire hunter d: d,
- vld: keith,
- vld: takashi shirogane
MOD EVENT #001
It isn't rare for the seasons in the Netherworld to be a little erratic, though many days have passed now without much of a hint of its typical mercuriality, a good and a bad omen all at once. This respite is commonly referred to as the proverbial "calm before the storm", but it also marks the beginning of merrier celebrations. The Moons above are gilded silver, the twilight sky edged with faint pink and orange -- a sunrise phantasm, spilling over the horizon. It's an infrequent spectacle, accompanied by a dulcet breeze and light drizzles that seem to encourage growth nearly everywhere. Unfortunately, under its influence, people seem a little on edge, quick to anger, but no matter; around Stygia, Restless have begun hanging
decorations and ornaments on trees and windowsills, left to catch the moonlight and give off marigold and ginger glows, warmly lighting up the city. Rather than fish, the smell of freshly ground spices permeates the air in the Harbors, Mirth keeps its doors opened to all, but just before the festivities officially begin, a cacophony of chimes resounds all over, a transmission difficult to ignore.
On the screen of your cellphone, nothing; only a voice, ragged, out of breath...
...and the feed abruptly ends, a dull chirr of static. Will you ignore the stranger's call for help and feast, or venture into the woods?
On the screen of your cellphone, nothing; only a voice, ragged, out of breath...
“The woods... Oakwoods! They've come alive! O-One minute he was complaining about the water seeping into his boots, and the next he was... he was being yanked up into the trees! We didn’t see what happened to him, but we heard... the screams, ohh, the screams. Please! Come to Serene, I beg you. This is our safest sanctuary, and the lan... oh, no... wait, no, please... please... NOOO--”
...and the feed abruptly ends, a dull chirr of static. Will you ignore the stranger's call for help and feast, or venture into the woods?
► I. KNOCK ON WOOD (OH PUCK, HE'S HOT!)
When you cross the gates of Serene, an old woman welcomes you, palm flat against her chest and disquiet in her eyes. Myrtille, her name. Oakwoods loom dense and dark in the distance behind her, groaning low as leaves rustle without wind. The Mourning Lantern was stolen, and malevolence rose in turn, dooming them all.
So you've decided to be brave. Commendable, or foolish? The wood is dark and shrouded in mist, and the trees crowd around you, an absent wind somehow whispering foul nothings in your ear as dead leaves rustle around your feet. Your Shadow basks in the murmurs, sensing the malign presence in Oakwoods as a faint, garbled scream echoes in the distance. You wander deeper and the canopy thickens, thin streaks of moonlight peppering the woods in deep patches of darkness. Behind you, a creature you can't see hisses, and a fluttering of wings nearby alerts you to the arrival of snickering harpies lurking on branches. “Dead,” they croak, in a sing-song chorus. “Dead as daylight.” Oddly enough, they seem content to just watch and stalk you, perhaps expecting you to die quickly, an easy and effortless meal.
It's a frustrating errand if you've ever known one. You barely know what you're looking for, and your Shadow thrives in the dark, taunting, coaxing. You hear it then; a haunting melody, the silhouette of a boy on a fallen tree trunk, strumming. “Come,” he says, with a voice that shimmers like the sun on moving water. If you remember what that's like. “Rest a while. Forget your troubles.” For anyone familiar, you'll recognize him as a Puck, famous prankster, and from his hand dangles a lantern.
► If you attempt to take the lantern from him, he'll immediately drop it to the ground, causing it to break. You may choose to kill him and offer his blood to the woods, or let him go and bleed in his stead. Myrtille should be able to repair what's left of the lantern once the offering's been made.
► If you politely ask to return it, he promises that he will... if you indulge him for the night.
No matter what you choose, you will come across camps, either on your way in or on your way back: pitched tents, most moth-eaten, and some containing vestiges of prior expeditions such as putrid corpses or rotten food. You've been wandering for a while, and sleep sounds terribly inviting. Unfortunately, a wind finally picks up, and leaves begin to blow around you. A nick, then a cut, then a slash reveal the leaves to have razor sharp edges. Sleep well yet? If you've spared the Puck, he'll encourage you to sit with him around a campfire, where he'll sing and tell stories. Or are they. Perhaps you've heard of Bloody Mary before. Slenderman? The Devil that'll make you dance until you die? While the lantern remains in stranger hands, the thread between reality and fiction narrows; protagonists from the Puck's legends come to life, and the only way to rid of them is by quenching the flames of the fire.
Your journey unfortunately doesn't end there. The Puck has a riddle for you:I am a word that is hardly there. Remove my start, and I'm an herbal flair. What am I?
If you fail to answer correctly, he'll vanish before you, and you can bid the lantern goodbye. You'll be forced to gather the bones from the corpses scattered across the woods, and feed it your blood -- or a friend's -- before you escape and return to the woman. The offering will leave you drained and exhausted, weak on your legs. If, on the other hand, you do answer correctly, the lantern is yours, and you'll be teleported out of the woods with a boon in your pocket: a piece of parchment invites you to visit your home in the Shadowlands. There, you'll find an object (or a pet) that belonged to you in your world.
“It was once kept here, a sacred Artifact crafted
from the bones of Serene's first founder, who gave her heart’s
blood willingly to the woods in an act of contrition.
It's the absence of the lantern that
is contributing to the wood’s unusually active
malice, and if you lot cannot retrieve it, then we must sacrifice another. Go! Take these torches and go, before Oakwoods swallow us whole.”
So you've decided to be brave. Commendable, or foolish? The wood is dark and shrouded in mist, and the trees crowd around you, an absent wind somehow whispering foul nothings in your ear as dead leaves rustle around your feet. Your Shadow basks in the murmurs, sensing the malign presence in Oakwoods as a faint, garbled scream echoes in the distance. You wander deeper and the canopy thickens, thin streaks of moonlight peppering the woods in deep patches of darkness. Behind you, a creature you can't see hisses, and a fluttering of wings nearby alerts you to the arrival of snickering harpies lurking on branches. “Dead,” they croak, in a sing-song chorus. “Dead as daylight.” Oddly enough, they seem content to just watch and stalk you, perhaps expecting you to die quickly, an easy and effortless meal.
It's a frustrating errand if you've ever known one. You barely know what you're looking for, and your Shadow thrives in the dark, taunting, coaxing. You hear it then; a haunting melody, the silhouette of a boy on a fallen tree trunk, strumming. “Come,” he says, with a voice that shimmers like the sun on moving water. If you remember what that's like. “Rest a while. Forget your troubles.” For anyone familiar, you'll recognize him as a Puck, famous prankster, and from his hand dangles a lantern.
► If you attempt to take the lantern from him, he'll immediately drop it to the ground, causing it to break. You may choose to kill him and offer his blood to the woods, or let him go and bleed in his stead. Myrtille should be able to repair what's left of the lantern once the offering's been made.
► If you politely ask to return it, he promises that he will... if you indulge him for the night.
No matter what you choose, you will come across camps, either on your way in or on your way back: pitched tents, most moth-eaten, and some containing vestiges of prior expeditions such as putrid corpses or rotten food. You've been wandering for a while, and sleep sounds terribly inviting. Unfortunately, a wind finally picks up, and leaves begin to blow around you. A nick, then a cut, then a slash reveal the leaves to have razor sharp edges. Sleep well yet? If you've spared the Puck, he'll encourage you to sit with him around a campfire, where he'll sing and tell stories. Or are they. Perhaps you've heard of Bloody Mary before. Slenderman? The Devil that'll make you dance until you die? While the lantern remains in stranger hands, the thread between reality and fiction narrows; protagonists from the Puck's legends come to life, and the only way to rid of them is by quenching the flames of the fire.
Your journey unfortunately doesn't end there. The Puck has a riddle for you:
If you fail to answer correctly, he'll vanish before you, and you can bid the lantern goodbye. You'll be forced to gather the bones from the corpses scattered across the woods, and feed it your blood -- or a friend's -- before you escape and return to the woman. The offering will leave you drained and exhausted, weak on your legs. If, on the other hand, you do answer correctly, the lantern is yours, and you'll be teleported out of the woods with a boon in your pocket: a piece of parchment invites you to visit your home in the Shadowlands. There, you'll find an object (or a pet) that belonged to you in your world.
the answer to the riddle is sparsely! it's up to you whether you'd like your character to fail..
legends told around the campfire can be any of the ones mentioned above or any other that might strike your fancy! go wild, have fun!
remember that if you pick an item from your character's world as their boon, it'll eventually disintegrate unless reforged with a soul.
► II. GO BIG OR GOURD HOME
Welcome to the Frightful Harvest, a festival that marks the beginning of the Respite, a temporary period of tranquility between seasons. It acknowledges the blessings offered and the role that both good and evil play
in the Netherworld. It is a time to give thanks, but more
importantly, it is a time of reflection and warding. Warding against not only
the darkness of the next seasons to come, but of the nefarious
creatures and struggles that will undoubtedly follow.
Carved pumpkins and straw bales are placed everywhere around the city, and streamers and banners are hung from every home and storefront. Decadent cakes, candies, and pastries are made in over-abundance in order to accommodate everyone, and from the lush gardens of Radiance, an elderly, dark-robed man addresses the Netherwork. You'll learn by eavesdropping on nearby Restless that his name is Doran, the oldest among you and loved by all. His smile stretches kind, and while not an official member of the Hierarchy, it's clear he has certain privileges -- well-deserved, or so you hear.
And without further ado, let the festivities begin!
► BARDIC BLITZ
The bardic blitz is a friendly competition that pits talented musicians against one another in an attempt to win over the affection of the crowd through festive melodies or personal compositions. Although it can be hosted just about anywhere, the bardic blitz is normally held in a large canvas tent directly in the heart of Mirth, though smaller crowds also gather in Serene and the Harbors around bonfires.
► FEAST
Although all cultures around Stygia bring their own tastes and specific flair to the celebrations, there are a few staple trade goods that you can find at nearly any celebration of the holiday throughout the city. Many producing the various cakes, beverages, and cookies also use the time to test and perfect their recipes, teaching others or using them as guinea pigs.
The harvest hunt happens in a corn maze located in Mirth's amusement park, specifically created for the occasion. Because of the labyrinthian horrors dwelling in the Tempest, some find the terror-free replica a little inappropriate, yet participants still abound every time. A favorite seasonal game of the exuberant and athletic, characters take on the role of either hunter or prey, racing through the maze to either corner their quarry or escape the hands of their pursuer. As long as Shadows behave, it's a relatively safe activity. Friendly spars sometimes occur, picnics, and star-gazing.
► THE PARADE
The parade is the activity most looked forward to by younger Restless. Citizens clad in colorful costumes walk the streets to the rhythm of festive music, and according to tradition, it helps ward away any lingering evil that might try to hide in the community. For reasons unknown, incidents where Restless unwillingly swap bodies sometimes occur.
Carved pumpkins and straw bales are placed everywhere around the city, and streamers and banners are hung from every home and storefront. Decadent cakes, candies, and pastries are made in over-abundance in order to accommodate everyone, and from the lush gardens of Radiance, an elderly, dark-robed man addresses the Netherwork. You'll learn by eavesdropping on nearby Restless that his name is Doran, the oldest among you and loved by all. His smile stretches kind, and while not an official member of the Hierarchy, it's clear he has certain privileges -- well-deserved, or so you hear.
“Let us gather, feast, dance and celebrate. Let us hold our glasses high for those who heroically perished, for goodness, and for the Ascended. May their journey inspire us to change our lives and the lives of others, to resist evil, and to triumph. To you, dear friends!”
And without further ado, let the festivities begin!
► BARDIC BLITZ
The bardic blitz is a friendly competition that pits talented musicians against one another in an attempt to win over the affection of the crowd through festive melodies or personal compositions. Although it can be hosted just about anywhere, the bardic blitz is normally held in a large canvas tent directly in the heart of Mirth, though smaller crowds also gather in Serene and the Harbors around bonfires.
► FEAST
Although all cultures around Stygia bring their own tastes and specific flair to the celebrations, there are a few staple trade goods that you can find at nearly any celebration of the holiday throughout the city. Many producing the various cakes, beverages, and cookies also use the time to test and perfect their recipes, teaching others or using them as guinea pigs.
► Firstdawn Tea: This revitalizing crimson tea soothes the mind and body and is brewed from the roots of the dawn flower, which only sprouts during the Respite.. ► HARVEST HUNT
► Grablenuts: These fist-sized brown nuts have a hard, stippled outer shell and soft, delicious spicy centers. A single bite will slightly lower your inhibitions, and you may find yourself seeking proximity and warmth.
► Elysium: A nonalcoholic beverage that smells and looks as bad as it tastes. Only those with the strongest will manage to gulp it down. Once drunk, the person experiences true bliss, which seems to last for hours; in reality, it's only a few minutes.
► Will-o-the-Whiskey: Whisky with minor hallucinatory effects, visual and auditory.
► Sundrop: A pound cake coated in a sugary lemon drizzle. No side-effects, just delicious!
► Shadowfell Candy: Chewing on this candy will grant the character a deep and rejuvenating sleep, during which they will appear dead to anyone.
The harvest hunt happens in a corn maze located in Mirth's amusement park, specifically created for the occasion. Because of the labyrinthian horrors dwelling in the Tempest, some find the terror-free replica a little inappropriate, yet participants still abound every time. A favorite seasonal game of the exuberant and athletic, characters take on the role of either hunter or prey, racing through the maze to either corner their quarry or escape the hands of their pursuer. As long as Shadows behave, it's a relatively safe activity. Friendly spars sometimes occur, picnics, and star-gazing.
► THE PARADE
The parade is the activity most looked forward to by younger Restless. Citizens clad in colorful costumes walk the streets to the rhythm of festive music, and according to tradition, it helps ward away any lingering evil that might try to hide in the community. For reasons unknown, incidents where Restless unwillingly swap bodies sometimes occur.
► III. WAYWARD SUN
The Warding Ritual is a private affair, a behind-the-scene execution on the last day of the festival as you dance and feast and frolic, blissfully unaware. Something goes awry. First, a shriek in the distance, and soon, birds
flying away in apparent surprise as the landscape rustles with the sounds of creatures and Restless alike fleeing. A vague sense of dread knocks the air out of your lungs, an iron grip around your throat. And you see it then, a headless figure shrouded in a black veil of cloth, sword in one hand and a bright flaming pumpkin in the other. Its head. It thunders through the night on its skeletal horse, its blade flashing in the moonlight in search of prey. Heads fall. You might get injured during the chase -- collateral damage. 10 members of the Hierarchy won't ever rise again, and the rider eventually charges into the Tempest, leaving behind bloody puddles and a slather of confusion. If you opt to help clean up the mess, you might come across stained sheets of paper on the ground, a painting of a white scorpion in the middle. Otherwise, it's time for you to go home.
ooc note
► Welcome to Nightfell's first event! If you'd like additional, more casual prompts, the Notice Board is right here! New prompts will be added next month, if you've already had your fun with them!
► You'll find some answered questions here, but if you'd like to ask something else, please comment below!
► For a little spooky ambience in the woods.
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"Water, please, I need...." She gasps back to the poor wretch that mistakenly followed her. Her veil was choking her, smothering her, as she tried to drag in air on her rasping throat.
She'd normally be ashamed, beg him not to look, as she began to snatch the fabric off of her head. Pushing it back and unfurling all those curls, then unwinding it from around her neck and yanking it free.
What was squirming around so unsettlingly was plain, the starfish - a little yellow thing, smooth bumps of a wrapping pattern, a choking bright orange colour, that wraps around her throat. Almost desperately, and it was easy to see why - the scar that lived open, a pulsing cut into that lived below. A wound that had never healed and now, where she had strained it, reaching into the depths of that place - almost like she had ripped it open, it seemed it bled.
And the starfish, strange as it was, held it closed. Gilia helped, as best she could, wrapping her fingers around over the top to hold her neck closed.
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"Water?" Water. Water, she needs water. He holds up his hands, stammering out a quick, "J-just wait here, I'll!"
He'll be right back. That's what he meant to say but he's already turning to run off toward the stage. He pushes his way through the ring of people who have turned to stare at the spectacle and then further on through the throng of merrymaking celebrants. Water, he assumes — and correctly, thank goodness — would be held in reserve to offer performers who actually did take the stage. He snatches up a glass of it from there and covers the open top firmly with a hand to keep most of it in as he makes his way back. When he does, he shoulders his way back through to Gilia and offers the same glass of water up to her.
"Here! I. I've got some!"
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Lifting the drink to her lips, she gulps down mouthfuls hurriedly. Desperately trying to get it back into her system, as much as she can. Until she is down to the last few mouthfuls, and straightens up, and tips her head back, and tips the water down her neck, over that wound, the sea-star, and it seems, somehow, to soothe it. Calm the pain of it, that caused her to choke.
The starfish stops moving quite so much and begins to go back to its usual spot, wrapping around her neck once more like a bandage. Arms settling to grip her and hold her throat closed. Sealing the wound to a thinner closed, and little by little, the sea-water ceases to seep from it.
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It's constantly tempting to reach out to the starfish and check that it's doing its job again for sure. By now, he's realized it must be what's keeping... something? Some injury? Closed, even though it's the strangest bandage he's ever seen, he would admit. That, too, he quashes, because, again, that would be a very strange thing to do.
So it's from those few steps away that he asks, words sounding uncertain, "Are... are you going to be alright?"
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"I shall be well." But it clearly won't be immediately, because her voice is rasping. Dry as the autumn winds. "I... I forgot..." She leans forward, cooling her brow on the stone bricks of the wall she'd lent against. "... Thank you."
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Seawater, in fact. It's almost like he can smell the sea, hear the water, simply by standing close to her, and it's unsettling. The only sea he's ever experienced was the Tempest between the Shadowlands and Stygia, leaving him with no fond memories of such, and so he fidgets and wonders if he should simply vanish into the crowd again. The crowd, the nearest ones still watching, staring, some confused, others wary; as used to strangeness as one must become in such a strange place, something new must be worth some scrutiny. Even Bruno can feel those eyes boring into his back and the urge to flee loses out against the urge to not abandon Gilia to be stared at all alone.
With that in mind, he gives a nervous glance back towards the other people and hasily suggests, "How about we, um. Head outside and get you some fresh air? That. Maybe that'll help? It's getting a little stuffy in here."
And to follow that thought, he'll take a step closer and offer her an arm to lean on. She's taller than him, sure enough, but that won't stop him from lending some support should she want it.
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"I would like that." Gilia is polite, even so, her hand gentle on his arm, as she shuffles her steps.
But the feeling of observation smothers her, but no longer did she know how to cower away from it. Instead, she pulled her shoulders upright. The pride of her people, even now, she must not faulter. So she attempts to lift her head, straighten her shoulders, even as she keeps a hold of him to not stumble.
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"There's... there should be a bench just over..."
There. He cast his gaze about for it, finding it soon enough and it'll be over there that he leads her. A quiet place to sit, but not too quiet. The music they left behind has begun again and it drifts out distantly to where they've retreated to.
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"Forgive me. I did not mean to frighten you with myself."
Whether he was nervous because simply was that way inclined, or that she had been the cause, she knew it was not easy to behold that part of her, and yet he had done so.
"You may leave, if you wish, I would not press upon you further."
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Nervous, twitchy, uncertain if he's doing the right thing or not but goodness, he does try. Anyway, he gives his throat a clearing cough before turning to take a seat as well, a polite distance away on the other end of the bench. He can feel his nerves jangling all the way down to his knees still and that makes sitting for a few minutes a fine idea right now.
"Um, although I..." He looks over her way, uncertainly as ever, "I'm not sure it's normal to bleed... water? Is... is that okay?"
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He deserves something, she supposed, he had helped her even when he clearly wanted nothing more than to melt away.
"... My people have a sacred and ancient connection to the sea. We are all blessed this way - and in my case in saved my life. This is the price of it, however, a wound struck to my soul, and now I must bear where the assassin struck me, all my days."
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Oh dear, that's not great. Bruno wonders, for the barest of moments, if that would be how she died and ended up here but, no. If that were the case, there'd be no starfish, right? Or perhaps the starfish is new? Or... He has no idea how to ask any of that. It's such a bizarre idea and yet, even thinking that he rallies up the courage to at least tentatively ask her:
"And the... the starfish is... like... a living bandage?"
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That hurts just as much. To sing, to sing so purely, so gladly, her greatest gift.
Stolen away in a single moment in the ultimate price of power.
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What a bizarre way to refer to a mortal throat wound.
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"I used to sing for hours, when I was younger. My mother said that I might not be a beauty, and have as much wisdom as you can buy with a rock, but my voice could make the flowers weep."
She chuckles at that, the cluck of her mother's tongue that she could hear now, the way she could look the world up and down and make hardened warriors weep just from being forced to endure her scrutiny.
"My mother was not a particularly forgiving individual, as you can tell, so it was high praise from her."
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For other reasons and yet similar, in a way. He wasn't the perfect seer she would have liked. Quite the opposite, in fact.
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Spirits, she wanted a drink. Her mother would strangle her, acting maudlin like this.
"I am sorry to hear it, you have a kind heart, plain to see." He should be running from her, and yet he tried all the same.
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But he sounds resigned to the fact rather than upset by it. It was a small miracle he managed to find and not immediately spill the water he brought her instead. Regardless, he shrugs.
"Aw well. It's not like either of them is down here to say anything now," Bruno adds, ignoring that he would, actually, really like to see his own mother one last time. It could have been alright, maybe...
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All her good intentions, hope for peace stood for nothing when she still went to war, and laid waste to her enemies, after all.
"No, we can be free of such judgements, at least." She can smile for that, a brief crinkle in the corner of her eyes with it. But she clears her throat and fixes herself if not happier and better, a little more put together, even if it seems her voice cannot seem to fathom more than a soft rasp. "I am Gilia, She Who Sings the Ocean to Prosperity and the Endless Wail, Second-Child to the Sea-Father, Queen of the Isle of St. Loe." They are titles, so much as names. "I am pleased to meet you and I thank you deeply for your help. If you should ever have need of me, I will be glad to give it in return."
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"You're a... oh, geez, I'm, uh," he can only imagine how horrified his own mother would be at how casual he's being around any kind of royalty, even if royalty simply wasn't a thing back home for them. He's quick to jump up to his feet and step away from the bench, offering a very awkwardly made bow, and then he fumbles over how to even introduce himself. "I'm. I'm just. Just Bruno Madrigal, the. The prophet of Encanto, a... It's just a village, so that's not... really..."
Impressive.
"It's nice to meet you, too?"
That ends up sounding like a question, not a statement. Is he doing alright? He has no idea. He's never met a queen before!
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Even if he surprises her too, her brows raise immediately. A prophet? A seer? She blinks, and - she would not make him feel foolish, so she bows her head in return for his manners. They might be clearly unused, but he meant it earnestly and respect went a long way, with her.
"Bruno Madrigal, Prophet of the village Encanto." It's said just as seriously as any of her own titles. "Tell me, to which priesthood do you belong that gives you the gift of prophecy?"
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But it's been said and there's no taking it back now. He'll have to go on with it, even if it's only ever for Gilia.
"Priesthood?" Now that gets a puzzled look from him. "O-oh, well, my. My family tries not to claim that God gave us our gifts, I... guess? Even though we do call where our powers come from a miracle, so I think that means... no priesthood... at all?"
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"... May I ask you something, all the same?"
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"Sure. I don't mind. Unless it's... just. Just don't ask about romance. Things always go worse than usual when people ask about romance."
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"You are safe, Master Madrigal, I am quite beyond those concerns." The still-bemused smile crinkling a moment before she turns serious again. "... How do you manage when you... when you ... see? How do you... help it from overwhelming you?"
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