Entry tags:
- ! mod event,
- 2ha: chu wanning,
- arknights: rosa,
- arknights: shalem,
- assassin's creed: eivor varinsdottir,
- attack on titan: levi ackerman,
- bleach: grimmjow jaegerjaquez,
- danganronpa: fukawa toko,
- encanto: bruno madrigal,
- ennead: set,
- fe3h: claude von riegan,
- fe3h: dimitri alexandre blaiddyd,
- fe3h: felix hugo fraldarius,
- ffvii: cloud strife,
- ffvii: vincent valentine,
- ffvii: zack fair,
- ffxiv: cedrik reede,
- ffxv: noctis lucis caelum,
- hades: zagreus,
- htwmho: rudbeckia de borgia,
- marius titus: ryse son of rome,
- naruto: uzumaki naruto,
- nier replicant v. 1.22: kainé,
- original: kaito nagano,
- orv: han sooyoung,
- orv: yoo joonghyuk,
- oxenfree: jonas,
- sandman: johanna constantine,
- shadow and bone: the darkling,
- stranger things: steve harrington,
- supernatural: castiel,
- supernatural: dean winchester,
- treasure planet: jim hawkins,
- vampire hunter d: d,
- vld: keith,
- vld: takashi shirogane
MOD EVENT #001
It isn't rare for the seasons in the Netherworld to be a little erratic, though many days have passed now without much of a hint of its typical mercuriality, a good and a bad omen all at once. This respite is commonly referred to as the proverbial "calm before the storm", but it also marks the beginning of merrier celebrations. The Moons above are gilded silver, the twilight sky edged with faint pink and orange -- a sunrise phantasm, spilling over the horizon. It's an infrequent spectacle, accompanied by a dulcet breeze and light drizzles that seem to encourage growth nearly everywhere. Unfortunately, under its influence, people seem a little on edge, quick to anger, but no matter; around Stygia, Restless have begun hanging
decorations and ornaments on trees and windowsills, left to catch the moonlight and give off marigold and ginger glows, warmly lighting up the city. Rather than fish, the smell of freshly ground spices permeates the air in the Harbors, Mirth keeps its doors opened to all, but just before the festivities officially begin, a cacophony of chimes resounds all over, a transmission difficult to ignore.
On the screen of your cellphone, nothing; only a voice, ragged, out of breath...
...and the feed abruptly ends, a dull chirr of static. Will you ignore the stranger's call for help and feast, or venture into the woods?
On the screen of your cellphone, nothing; only a voice, ragged, out of breath...
“The woods... Oakwoods! They've come alive! O-One minute he was complaining about the water seeping into his boots, and the next he was... he was being yanked up into the trees! We didn’t see what happened to him, but we heard... the screams, ohh, the screams. Please! Come to Serene, I beg you. This is our safest sanctuary, and the lan... oh, no... wait, no, please... please... NOOO--”
...and the feed abruptly ends, a dull chirr of static. Will you ignore the stranger's call for help and feast, or venture into the woods?
► I. KNOCK ON WOOD (OH PUCK, HE'S HOT!)
When you cross the gates of Serene, an old woman welcomes you, palm flat against her chest and disquiet in her eyes. Myrtille, her name. Oakwoods loom dense and dark in the distance behind her, groaning low as leaves rustle without wind. The Mourning Lantern was stolen, and malevolence rose in turn, dooming them all.
So you've decided to be brave. Commendable, or foolish? The wood is dark and shrouded in mist, and the trees crowd around you, an absent wind somehow whispering foul nothings in your ear as dead leaves rustle around your feet. Your Shadow basks in the murmurs, sensing the malign presence in Oakwoods as a faint, garbled scream echoes in the distance. You wander deeper and the canopy thickens, thin streaks of moonlight peppering the woods in deep patches of darkness. Behind you, a creature you can't see hisses, and a fluttering of wings nearby alerts you to the arrival of snickering harpies lurking on branches. “Dead,” they croak, in a sing-song chorus. “Dead as daylight.” Oddly enough, they seem content to just watch and stalk you, perhaps expecting you to die quickly, an easy and effortless meal.
It's a frustrating errand if you've ever known one. You barely know what you're looking for, and your Shadow thrives in the dark, taunting, coaxing. You hear it then; a haunting melody, the silhouette of a boy on a fallen tree trunk, strumming. “Come,” he says, with a voice that shimmers like the sun on moving water. If you remember what that's like. “Rest a while. Forget your troubles.” For anyone familiar, you'll recognize him as a Puck, famous prankster, and from his hand dangles a lantern.
► If you attempt to take the lantern from him, he'll immediately drop it to the ground, causing it to break. You may choose to kill him and offer his blood to the woods, or let him go and bleed in his stead. Myrtille should be able to repair what's left of the lantern once the offering's been made.
► If you politely ask to return it, he promises that he will... if you indulge him for the night.
No matter what you choose, you will come across camps, either on your way in or on your way back: pitched tents, most moth-eaten, and some containing vestiges of prior expeditions such as putrid corpses or rotten food. You've been wandering for a while, and sleep sounds terribly inviting. Unfortunately, a wind finally picks up, and leaves begin to blow around you. A nick, then a cut, then a slash reveal the leaves to have razor sharp edges. Sleep well yet? If you've spared the Puck, he'll encourage you to sit with him around a campfire, where he'll sing and tell stories. Or are they. Perhaps you've heard of Bloody Mary before. Slenderman? The Devil that'll make you dance until you die? While the lantern remains in stranger hands, the thread between reality and fiction narrows; protagonists from the Puck's legends come to life, and the only way to rid of them is by quenching the flames of the fire.
Your journey unfortunately doesn't end there. The Puck has a riddle for you:I am a word that is hardly there. Remove my start, and I'm an herbal flair. What am I?
If you fail to answer correctly, he'll vanish before you, and you can bid the lantern goodbye. You'll be forced to gather the bones from the corpses scattered across the woods, and feed it your blood -- or a friend's -- before you escape and return to the woman. The offering will leave you drained and exhausted, weak on your legs. If, on the other hand, you do answer correctly, the lantern is yours, and you'll be teleported out of the woods with a boon in your pocket: a piece of parchment invites you to visit your home in the Shadowlands. There, you'll find an object (or a pet) that belonged to you in your world.
“It was once kept here, a sacred Artifact crafted
from the bones of Serene's first founder, who gave her heart’s
blood willingly to the woods in an act of contrition.
It's the absence of the lantern that
is contributing to the wood’s unusually active
malice, and if you lot cannot retrieve it, then we must sacrifice another. Go! Take these torches and go, before Oakwoods swallow us whole.”
So you've decided to be brave. Commendable, or foolish? The wood is dark and shrouded in mist, and the trees crowd around you, an absent wind somehow whispering foul nothings in your ear as dead leaves rustle around your feet. Your Shadow basks in the murmurs, sensing the malign presence in Oakwoods as a faint, garbled scream echoes in the distance. You wander deeper and the canopy thickens, thin streaks of moonlight peppering the woods in deep patches of darkness. Behind you, a creature you can't see hisses, and a fluttering of wings nearby alerts you to the arrival of snickering harpies lurking on branches. “Dead,” they croak, in a sing-song chorus. “Dead as daylight.” Oddly enough, they seem content to just watch and stalk you, perhaps expecting you to die quickly, an easy and effortless meal.
It's a frustrating errand if you've ever known one. You barely know what you're looking for, and your Shadow thrives in the dark, taunting, coaxing. You hear it then; a haunting melody, the silhouette of a boy on a fallen tree trunk, strumming. “Come,” he says, with a voice that shimmers like the sun on moving water. If you remember what that's like. “Rest a while. Forget your troubles.” For anyone familiar, you'll recognize him as a Puck, famous prankster, and from his hand dangles a lantern.
► If you attempt to take the lantern from him, he'll immediately drop it to the ground, causing it to break. You may choose to kill him and offer his blood to the woods, or let him go and bleed in his stead. Myrtille should be able to repair what's left of the lantern once the offering's been made.
► If you politely ask to return it, he promises that he will... if you indulge him for the night.
No matter what you choose, you will come across camps, either on your way in or on your way back: pitched tents, most moth-eaten, and some containing vestiges of prior expeditions such as putrid corpses or rotten food. You've been wandering for a while, and sleep sounds terribly inviting. Unfortunately, a wind finally picks up, and leaves begin to blow around you. A nick, then a cut, then a slash reveal the leaves to have razor sharp edges. Sleep well yet? If you've spared the Puck, he'll encourage you to sit with him around a campfire, where he'll sing and tell stories. Or are they. Perhaps you've heard of Bloody Mary before. Slenderman? The Devil that'll make you dance until you die? While the lantern remains in stranger hands, the thread between reality and fiction narrows; protagonists from the Puck's legends come to life, and the only way to rid of them is by quenching the flames of the fire.
Your journey unfortunately doesn't end there. The Puck has a riddle for you:
If you fail to answer correctly, he'll vanish before you, and you can bid the lantern goodbye. You'll be forced to gather the bones from the corpses scattered across the woods, and feed it your blood -- or a friend's -- before you escape and return to the woman. The offering will leave you drained and exhausted, weak on your legs. If, on the other hand, you do answer correctly, the lantern is yours, and you'll be teleported out of the woods with a boon in your pocket: a piece of parchment invites you to visit your home in the Shadowlands. There, you'll find an object (or a pet) that belonged to you in your world.
the answer to the riddle is sparsely! it's up to you whether you'd like your character to fail..
legends told around the campfire can be any of the ones mentioned above or any other that might strike your fancy! go wild, have fun!
remember that if you pick an item from your character's world as their boon, it'll eventually disintegrate unless reforged with a soul.
► II. GO BIG OR GOURD HOME
Welcome to the Frightful Harvest, a festival that marks the beginning of the Respite, a temporary period of tranquility between seasons. It acknowledges the blessings offered and the role that both good and evil play
in the Netherworld. It is a time to give thanks, but more
importantly, it is a time of reflection and warding. Warding against not only
the darkness of the next seasons to come, but of the nefarious
creatures and struggles that will undoubtedly follow.
Carved pumpkins and straw bales are placed everywhere around the city, and streamers and banners are hung from every home and storefront. Decadent cakes, candies, and pastries are made in over-abundance in order to accommodate everyone, and from the lush gardens of Radiance, an elderly, dark-robed man addresses the Netherwork. You'll learn by eavesdropping on nearby Restless that his name is Doran, the oldest among you and loved by all. His smile stretches kind, and while not an official member of the Hierarchy, it's clear he has certain privileges -- well-deserved, or so you hear.
And without further ado, let the festivities begin!
► BARDIC BLITZ
The bardic blitz is a friendly competition that pits talented musicians against one another in an attempt to win over the affection of the crowd through festive melodies or personal compositions. Although it can be hosted just about anywhere, the bardic blitz is normally held in a large canvas tent directly in the heart of Mirth, though smaller crowds also gather in Serene and the Harbors around bonfires.
► FEAST
Although all cultures around Stygia bring their own tastes and specific flair to the celebrations, there are a few staple trade goods that you can find at nearly any celebration of the holiday throughout the city. Many producing the various cakes, beverages, and cookies also use the time to test and perfect their recipes, teaching others or using them as guinea pigs.
The harvest hunt happens in a corn maze located in Mirth's amusement park, specifically created for the occasion. Because of the labyrinthian horrors dwelling in the Tempest, some find the terror-free replica a little inappropriate, yet participants still abound every time. A favorite seasonal game of the exuberant and athletic, characters take on the role of either hunter or prey, racing through the maze to either corner their quarry or escape the hands of their pursuer. As long as Shadows behave, it's a relatively safe activity. Friendly spars sometimes occur, picnics, and star-gazing.
► THE PARADE
The parade is the activity most looked forward to by younger Restless. Citizens clad in colorful costumes walk the streets to the rhythm of festive music, and according to tradition, it helps ward away any lingering evil that might try to hide in the community. For reasons unknown, incidents where Restless unwillingly swap bodies sometimes occur.
Carved pumpkins and straw bales are placed everywhere around the city, and streamers and banners are hung from every home and storefront. Decadent cakes, candies, and pastries are made in over-abundance in order to accommodate everyone, and from the lush gardens of Radiance, an elderly, dark-robed man addresses the Netherwork. You'll learn by eavesdropping on nearby Restless that his name is Doran, the oldest among you and loved by all. His smile stretches kind, and while not an official member of the Hierarchy, it's clear he has certain privileges -- well-deserved, or so you hear.
“Let us gather, feast, dance and celebrate. Let us hold our glasses high for those who heroically perished, for goodness, and for the Ascended. May their journey inspire us to change our lives and the lives of others, to resist evil, and to triumph. To you, dear friends!”
And without further ado, let the festivities begin!
► BARDIC BLITZ
The bardic blitz is a friendly competition that pits talented musicians against one another in an attempt to win over the affection of the crowd through festive melodies or personal compositions. Although it can be hosted just about anywhere, the bardic blitz is normally held in a large canvas tent directly in the heart of Mirth, though smaller crowds also gather in Serene and the Harbors around bonfires.
► FEAST
Although all cultures around Stygia bring their own tastes and specific flair to the celebrations, there are a few staple trade goods that you can find at nearly any celebration of the holiday throughout the city. Many producing the various cakes, beverages, and cookies also use the time to test and perfect their recipes, teaching others or using them as guinea pigs.
► Firstdawn Tea: This revitalizing crimson tea soothes the mind and body and is brewed from the roots of the dawn flower, which only sprouts during the Respite.. ► HARVEST HUNT
► Grablenuts: These fist-sized brown nuts have a hard, stippled outer shell and soft, delicious spicy centers. A single bite will slightly lower your inhibitions, and you may find yourself seeking proximity and warmth.
► Elysium: A nonalcoholic beverage that smells and looks as bad as it tastes. Only those with the strongest will manage to gulp it down. Once drunk, the person experiences true bliss, which seems to last for hours; in reality, it's only a few minutes.
► Will-o-the-Whiskey: Whisky with minor hallucinatory effects, visual and auditory.
► Sundrop: A pound cake coated in a sugary lemon drizzle. No side-effects, just delicious!
► Shadowfell Candy: Chewing on this candy will grant the character a deep and rejuvenating sleep, during which they will appear dead to anyone.
The harvest hunt happens in a corn maze located in Mirth's amusement park, specifically created for the occasion. Because of the labyrinthian horrors dwelling in the Tempest, some find the terror-free replica a little inappropriate, yet participants still abound every time. A favorite seasonal game of the exuberant and athletic, characters take on the role of either hunter or prey, racing through the maze to either corner their quarry or escape the hands of their pursuer. As long as Shadows behave, it's a relatively safe activity. Friendly spars sometimes occur, picnics, and star-gazing.
► THE PARADE
The parade is the activity most looked forward to by younger Restless. Citizens clad in colorful costumes walk the streets to the rhythm of festive music, and according to tradition, it helps ward away any lingering evil that might try to hide in the community. For reasons unknown, incidents where Restless unwillingly swap bodies sometimes occur.
► III. WAYWARD SUN
The Warding Ritual is a private affair, a behind-the-scene execution on the last day of the festival as you dance and feast and frolic, blissfully unaware. Something goes awry. First, a shriek in the distance, and soon, birds
flying away in apparent surprise as the landscape rustles with the sounds of creatures and Restless alike fleeing. A vague sense of dread knocks the air out of your lungs, an iron grip around your throat. And you see it then, a headless figure shrouded in a black veil of cloth, sword in one hand and a bright flaming pumpkin in the other. Its head. It thunders through the night on its skeletal horse, its blade flashing in the moonlight in search of prey. Heads fall. You might get injured during the chase -- collateral damage. 10 members of the Hierarchy won't ever rise again, and the rider eventually charges into the Tempest, leaving behind bloody puddles and a slather of confusion. If you opt to help clean up the mess, you might come across stained sheets of paper on the ground, a painting of a white scorpion in the middle. Otherwise, it's time for you to go home.
ooc note
► Welcome to Nightfell's first event! If you'd like additional, more casual prompts, the Notice Board is right here! New prompts will be added next month, if you've already had your fun with them!
► You'll find some answered questions here, but if you'd like to ask something else, please comment below!
► For a little spooky ambience in the woods.
parade + wildcard 😬
It's an unnerving predicament to be hunting his own chakra signature. He's never felt it quite like this. In Sakura's body, her own reserve of chakra is an intricate web in a language he doesn't know, finely tuned to particular skills he's never mastered. Never needed to master. He is weak, severed from everything known and familiar. He leaps from building to building for miles, then exhausts himself and drops down to the road — and the frustration only grows, blacker and blacker in his mind.
This is how he comes across Jonas, an individual he's never met but will certainly recognize the body he's in, wearing an alarming expression of anger that looks ill-suited for Sakura's face, drowning in a cloak too large for her slighter frame. He shoulders Jonas brusquely to get past, an action unnecessarily forceful as annoyance bleeds at the throng of pedestrians blocking the way through.] Move.
jonas is SPIRALLING
only one sticks: did i do something to piss her off? they didn't part on bad terms after she healed his shoulder, and their text conversations were playful. jonas had had his fun, he even engaged in some harmless flirting, but maybe at some point, he'd overstepped.
his social panic inspires him to do the stupid thing, which is to reach back as sakura passes to catch her by the back of the cloak. whether it does anything to stop her or not, he manages to ask:)
Jesus, Sakura, what was that? Are you—can you wait up a sec?
no subject
He's Sakura. A feminine face, scrunched with annoyance, looks back at Jonas, lacking any gentility or friendliness.]
You're confused. [Unfortunately, that doesn't mean he's going to play pretend for the sake of a stranger. It would feel too much like a lie for no reason, if it would even be believable.] I'm too busy right now to deal with you. I'm not Sakura, despite how I look. She's the one I'm trying to find.
[On second thought—] Have you seen anyone around with dark hair, unusual eyes, and a missing left arm? [Feels very weird to describe himself......]
no subject
...
(there's an interloper in sakura's body.
why does that make him so irrationally angry? whoever it is has total access to her. never mind that they're clearly on a war path to find her, which would prove their innocence to anyone a few iq points brighter. they aren't treating her strangely, are they?
arthur fist.)
"Too busy"? How about you slow your roll a little, then, and, like, think critically about where she might be? You know, before steam-rolling people in her body. You could get her in some serious trouble. (what if it hadn't been him? if it'd been someone hostile, what would they've done then?) ... Look, I went through a swap like this earlier, and Doctor Haruno's done me a couple of favours. Can I at least help?
I've seen a few people around like that. Maybe with two arms, but I can't actually remember.
(d is that you? did you have one arm this whole time? you didn't give me your number before you left—)
We could look together.
no subject
[It's a sharp reprisal, although Sasuke has allowed himself to come to the full stop, turning fully, cloak billowing around his feet. The fabric is several inches too long for the slight height of Sakura's body; it drags irritatingly along the ground, getting in his way. He wants to take it off, but the extra layers are protective against the reminder that he is in his extremely female ex-teammate's body and he'd Rather Not.
'Doctor Haruno'...]
Try to remember. [Sorry, Jonas, your sexy Dracula crush is not in here.] Who did you see?
@ anna if you ever see this i'm so sorry
So soon into our relationship, too. Honestly, I'm pretty impressed; I think you've beaten the last few guys' records.
(oh well.
sasuke is asking him a question now, which makes him triply inclined to make a show out of thinking really, really hard. "ignorant"? unbelievable. a hand goes to a chin, and the aggravating hemming and hawing commences.)
I was on Pluto when I saw him, so I can really only remember the fact that he was, like—God, I can't even describe it. Like, definitely on a "Top Ten Most Beautiful People" list. Objectively. That's not even my opinion, just the universe's opinion.
Uh, he might've been tall, but we were lying down. Black hair, these intense red eyes—
...
Could've been you. Beats me. It would've had to have been Sakura in your body, though, right? If it was, she punked me good.
no subject
I don't know where Pluto is. [He is taking this literally and assuming that it's a location or landmark somewhere in Stygia.] Either way your description leaves much to be desired. How can you claim something like that is objective?
[The red eyes, however, hang onto his attention. Eyes. Itachi is that you.]
If you've remembered correctly, most likely you haven't encountered my body. But I won't be able to tell until I've checked. [He turns, beginning to walk again at a fast clip.] Come with me. If she isn't at her clinic, I'll need you to show me the way to Pluto.
no subject
(please don't.
though d probably wouldn't mind. that was one of the most chill conversations jonas has ever had, not solely in his afterlife but when he was alive and well. this one he's sharing with sasuke now is the exact opposite of that, and watching sakura watch him so severely is unnerving.
predictably, however, jonas follows.)
And by the way, Pluto isn't a location here, man, it's—you know your planet? It's, like—I can't believe I—supremely underqualified Jonas—am explaining this to you. It's kinda like another planet very, very far away from mine.
So... when you're too drunk or high, you tell someone you're "on Pluto" and they get that you're super far away. Mentally.
no subject
I don't have time or interest in doing that just for the sake of looking. If I have to find him, it'll be because I haven't seen Sakura anywhere else.
Don't bother explaining then. [Except... he did.] Is that related to outer space? I've heard already. I don't know the name of my own planet so don't ask.
[All you Earth normies stay away from him.]
Are you telling me that you were inebriated when you saw this person? If that's the case I can't trust anything you just said. [He's so tired. He just wants to stop having boobs.]
no subject
(coming to this conclusion took approximately three minutes, which is probably a new record in jonas' books. more than happy to complain loudly about it, he begins by increasing his pace to walk alongside him, stuffing his hands in his pockets, and glancing over.
his expression is, shockingly, amused.)
You're also talking like a dude who's clearly never been drunk in his life. People can drink and remember things, you know. I'd have to be totally blackout to forget something like weird-ass eyes.
(a pox on the sharingan, a pox on the rinnegan, boo, boo!)
How do you even know Sakura?
no subject
I'm not questioning your memory so much as your judgment. [Yes he has never been wasted in his life.] That changes how you perceive a person, especially when they may be different from the body they occupy. Are you still 'on Pluto' right now?
[He's learned some new slang.]
We know each other because we're from the same place. [This is innocuous enough he doesn't feel inclined to hide the fact; that, and he trusts Sakura not to have revealed anything more meaningful about him.] You must be concerned about her if you're willing to go this far.
no subject
(it's as wry as everything else is. keeping up with sasuke's pace is difficult when the alcohol is still making its rounds through his veins, but at least he's not hallucinating from the whiskey or trying to hold sasuke's hand after an unfortunate grablenut ingestion.
that'd be awkward.)
If you know Sakura, then you should know Naruto, right? The blond guy with one arm.
(boiling naruto down into "the blond guy with one arm" does him a great injustice, but jonas is doing his best. jonas also remembers a tense moment where he disagreed with naruto and someone named sasuke blowing each other's arms off in a feud.
is this sasuke? how the fuck does he say his name?)
I think I know you. Or, like, of you. Sakura's helped me out a lot since I got here and she's even teaching me some things about first aid and medicine. If getting you back to her helps her, then I'm definitely tagging along.
no subject
Naruto's name subdues another round of criticisms, predictably. And, predictably, Naruto has spoken about him. It isn't the first time his own anonymity has dissipated as a result of his friend.]
Yes, I know him. Who you are thinking of is me. Only the three of us are together here.
[Short, clipped words as they crest the next hill and begin to descend toward the Harbors, stench of fish and brine and seawater a familiar perfume on the night air.]
She's never mentioned you. [Not that they even talk with regularity. Jonas' name would only have come up if it was relevant to their survival. Sasuke stops at the next corner, looking down the market street in the late night, warm lights above tents and awnings casting cool shadows on the road. Given the festival, it's nearly deserted.] Go check to see if she's at one of those vendors and meet me at her clinic immediately after.
no subject
sasuke is straightforward, which is appreciated, but he's contractually obligated to get one last dig in.)
She's probably never mentioned me for two reasons: One, I'm just a random guy she's teaching basic first aid to; two, it'd be nigh impossible to bring it up in a conversation three seconds long. "Do this, Sakura." "Are you drunk, Sakura?" "Grunt, grunt!"
(he lifts his shoulders in a helpless shrug. an "i don't make the rules, i just follow them" shrug.)
Vendors. Clinic. Got it.
Don't miss me too bad, (jonas calls back as he—thankfully—jogs in the direction of the market stalls being packed up for the night.)
no subject
Sasuke whips away, blessed by tense silence that he carries all the way down the road and around the corner to Sakura's clinic — dark and poorly lit at this hour, its canvas walls stand an eerie paleness in the night. He ducks beneath one, but his mind has already settled on disappointment. There's no one inside. He knew upon immediate approach; he hadn't felt the oppressive, cold, smothering immensity of his own chakra signature, surreal and disorienting from outside perspective. There was nothing.
He stands a few moments longer in the dark, then ducks back out and begins to pace a circuit on the deserted street, waiting for Jonas' return. The movement is entirely driven by anxiety — even he does not have the self-control to stop himself, to breathe, to rally composure. The thoughts are turning in his mind, too quick, lodged around fear: Where is she? What happened? She should have returned and found him by now. 𝐈 𝐝𝐨𝐧'𝐭 𝐭𝐫𝐮𝐬𝐭 𝐡𝐞𝐫.
Paranoia creeps in, webbed around that same fear. Does he even trust Jonas to help? He said himself that he isn't close to Sakura. Can he help, or if this all a ruse of entertainment? Or perhaps, more sinister, Jonas is wasting his time for a reason. The other boy may not return from the market; how much longer should Sasuke wait?
Sasuke will just continue spiraling until he's interrupted.]
no subject
to his credit and woe, jonas, for sakura's and now sasuke's sake, buys a reddish scarf.
it hangs around his neck as he trudges to the haruno clinic, still determined to help. it's a route he's taken more than a few times, often being taught there and trying to play assistant where he can and is allowed to; he reaches the piers with plenty of time to spare. of course, by no insidious planning of his own, that introduces him early to sasuke's manic pacing, which he stands to watch for a full minute before finally deciding to stop the fucking guy.)
Uh, hey, (he interrupts, raising a hand while walking past sasuke. his heading is a bench offset from the street, which is sat upon with a low sigh.) Let me guess: She wasn't in there.
(damn. well, there's no sense worrying about something they can't change. it was their first shot at this—his, at least—and jonas is more concerned about sasuke's mounting cortisol levels than he is about him retrieving his body in short order.
he pats beside him on the bench. pat, pat, pat.) C'mon over here for a sec. I actually have a lead to talk to you about.
no subject
A furrowed look of confusion lands on Jonas as he summoned over to the bench. Yet step by step, hooked to the promise of a lead, he goes.]
What did you learn?
[Grumpiness magnified like a pall around Sakura's body, Sasuke takes the seat beside the boy at the other end of the bench.]
no subject
... I learned that these merchants are absolute criminals who won't take "no" for an answer. I cut a deal with them, though, and got a direction Sakura went in. They saw a guy with one arm and strange eyes come through here almost an hour ago.
(he sighs out, playing with the ends of his new scarf, and peers over curiously at sasuke. though sakura's face has been drawn into a thin look of severity that isn't easy for him to read, jonas decides that, contextually, sasuke doesn't look too good.)
Look, I know I probably don't know Sakura as well as you do, but I've got a feeling she'll come back here if we wait long enough. This is, like... a safe space for her, I think.
no subject
... The words, though, are clearly meant to be a comfort. He is beginning to wonder if Jonas is more invested in Sakura's well-being than first suggested. But if that were the case, why would Jonas care to reassure him now? It must be for the sake of Sakura's body.
That information is a good lead. It is all he has — so, inevitably, he'll cling to it. The thought of wandering around in this foreign body with its strange, uncomfortable pressure of chakra is almost unbearable. Stay where Sakura is certain to return; it is a decent strategy.]
Then I'll wait here. [Pale green eyes slip off of Jonas.] You don't have to stay too. You did enough.