Entry tags:
- ! mod event,
- 2ha: chu wanning,
- arknights: rosa,
- arknights: shalem,
- assassin's creed: eivor varinsdottir,
- attack on titan: levi ackerman,
- bleach: grimmjow jaegerjaquez,
- danganronpa: fukawa toko,
- encanto: bruno madrigal,
- ennead: set,
- fe3h: claude von riegan,
- fe3h: dimitri alexandre blaiddyd,
- fe3h: felix hugo fraldarius,
- ffvii: cloud strife,
- ffvii: vincent valentine,
- ffvii: zack fair,
- ffxiv: cedrik reede,
- ffxv: noctis lucis caelum,
- hades: zagreus,
- htwmho: rudbeckia de borgia,
- marius titus: ryse son of rome,
- naruto: uzumaki naruto,
- nier replicant v. 1.22: kainé,
- original: kaito nagano,
- orv: han sooyoung,
- orv: yoo joonghyuk,
- oxenfree: jonas,
- sandman: johanna constantine,
- shadow and bone: the darkling,
- stranger things: steve harrington,
- supernatural: castiel,
- supernatural: dean winchester,
- treasure planet: jim hawkins,
- vampire hunter d: d,
- vld: keith,
- vld: takashi shirogane
MOD EVENT #001
It isn't rare for the seasons in the Netherworld to be a little erratic, though many days have passed now without much of a hint of its typical mercuriality, a good and a bad omen all at once. This respite is commonly referred to as the proverbial "calm before the storm", but it also marks the beginning of merrier celebrations. The Moons above are gilded silver, the twilight sky edged with faint pink and orange -- a sunrise phantasm, spilling over the horizon. It's an infrequent spectacle, accompanied by a dulcet breeze and light drizzles that seem to encourage growth nearly everywhere. Unfortunately, under its influence, people seem a little on edge, quick to anger, but no matter; around Stygia, Restless have begun hanging
decorations and ornaments on trees and windowsills, left to catch the moonlight and give off marigold and ginger glows, warmly lighting up the city. Rather than fish, the smell of freshly ground spices permeates the air in the Harbors, Mirth keeps its doors opened to all, but just before the festivities officially begin, a cacophony of chimes resounds all over, a transmission difficult to ignore.
On the screen of your cellphone, nothing; only a voice, ragged, out of breath...
...and the feed abruptly ends, a dull chirr of static. Will you ignore the stranger's call for help and feast, or venture into the woods?
On the screen of your cellphone, nothing; only a voice, ragged, out of breath...
“The woods... Oakwoods! They've come alive! O-One minute he was complaining about the water seeping into his boots, and the next he was... he was being yanked up into the trees! We didn’t see what happened to him, but we heard... the screams, ohh, the screams. Please! Come to Serene, I beg you. This is our safest sanctuary, and the lan... oh, no... wait, no, please... please... NOOO--”
...and the feed abruptly ends, a dull chirr of static. Will you ignore the stranger's call for help and feast, or venture into the woods?
► I. KNOCK ON WOOD (OH PUCK, HE'S HOT!)
When you cross the gates of Serene, an old woman welcomes you, palm flat against her chest and disquiet in her eyes. Myrtille, her name. Oakwoods loom dense and dark in the distance behind her, groaning low as leaves rustle without wind. The Mourning Lantern was stolen, and malevolence rose in turn, dooming them all.
So you've decided to be brave. Commendable, or foolish? The wood is dark and shrouded in mist, and the trees crowd around you, an absent wind somehow whispering foul nothings in your ear as dead leaves rustle around your feet. Your Shadow basks in the murmurs, sensing the malign presence in Oakwoods as a faint, garbled scream echoes in the distance. You wander deeper and the canopy thickens, thin streaks of moonlight peppering the woods in deep patches of darkness. Behind you, a creature you can't see hisses, and a fluttering of wings nearby alerts you to the arrival of snickering harpies lurking on branches. “Dead,” they croak, in a sing-song chorus. “Dead as daylight.” Oddly enough, they seem content to just watch and stalk you, perhaps expecting you to die quickly, an easy and effortless meal.
It's a frustrating errand if you've ever known one. You barely know what you're looking for, and your Shadow thrives in the dark, taunting, coaxing. You hear it then; a haunting melody, the silhouette of a boy on a fallen tree trunk, strumming. “Come,” he says, with a voice that shimmers like the sun on moving water. If you remember what that's like. “Rest a while. Forget your troubles.” For anyone familiar, you'll recognize him as a Puck, famous prankster, and from his hand dangles a lantern.
► If you attempt to take the lantern from him, he'll immediately drop it to the ground, causing it to break. You may choose to kill him and offer his blood to the woods, or let him go and bleed in his stead. Myrtille should be able to repair what's left of the lantern once the offering's been made.
► If you politely ask to return it, he promises that he will... if you indulge him for the night.
No matter what you choose, you will come across camps, either on your way in or on your way back: pitched tents, most moth-eaten, and some containing vestiges of prior expeditions such as putrid corpses or rotten food. You've been wandering for a while, and sleep sounds terribly inviting. Unfortunately, a wind finally picks up, and leaves begin to blow around you. A nick, then a cut, then a slash reveal the leaves to have razor sharp edges. Sleep well yet? If you've spared the Puck, he'll encourage you to sit with him around a campfire, where he'll sing and tell stories. Or are they. Perhaps you've heard of Bloody Mary before. Slenderman? The Devil that'll make you dance until you die? While the lantern remains in stranger hands, the thread between reality and fiction narrows; protagonists from the Puck's legends come to life, and the only way to rid of them is by quenching the flames of the fire.
Your journey unfortunately doesn't end there. The Puck has a riddle for you:I am a word that is hardly there. Remove my start, and I'm an herbal flair. What am I?
If you fail to answer correctly, he'll vanish before you, and you can bid the lantern goodbye. You'll be forced to gather the bones from the corpses scattered across the woods, and feed it your blood -- or a friend's -- before you escape and return to the woman. The offering will leave you drained and exhausted, weak on your legs. If, on the other hand, you do answer correctly, the lantern is yours, and you'll be teleported out of the woods with a boon in your pocket: a piece of parchment invites you to visit your home in the Shadowlands. There, you'll find an object (or a pet) that belonged to you in your world.
“It was once kept here, a sacred Artifact crafted
from the bones of Serene's first founder, who gave her heart’s
blood willingly to the woods in an act of contrition.
It's the absence of the lantern that
is contributing to the wood’s unusually active
malice, and if you lot cannot retrieve it, then we must sacrifice another. Go! Take these torches and go, before Oakwoods swallow us whole.”
So you've decided to be brave. Commendable, or foolish? The wood is dark and shrouded in mist, and the trees crowd around you, an absent wind somehow whispering foul nothings in your ear as dead leaves rustle around your feet. Your Shadow basks in the murmurs, sensing the malign presence in Oakwoods as a faint, garbled scream echoes in the distance. You wander deeper and the canopy thickens, thin streaks of moonlight peppering the woods in deep patches of darkness. Behind you, a creature you can't see hisses, and a fluttering of wings nearby alerts you to the arrival of snickering harpies lurking on branches. “Dead,” they croak, in a sing-song chorus. “Dead as daylight.” Oddly enough, they seem content to just watch and stalk you, perhaps expecting you to die quickly, an easy and effortless meal.
It's a frustrating errand if you've ever known one. You barely know what you're looking for, and your Shadow thrives in the dark, taunting, coaxing. You hear it then; a haunting melody, the silhouette of a boy on a fallen tree trunk, strumming. “Come,” he says, with a voice that shimmers like the sun on moving water. If you remember what that's like. “Rest a while. Forget your troubles.” For anyone familiar, you'll recognize him as a Puck, famous prankster, and from his hand dangles a lantern.
► If you attempt to take the lantern from him, he'll immediately drop it to the ground, causing it to break. You may choose to kill him and offer his blood to the woods, or let him go and bleed in his stead. Myrtille should be able to repair what's left of the lantern once the offering's been made.
► If you politely ask to return it, he promises that he will... if you indulge him for the night.
No matter what you choose, you will come across camps, either on your way in or on your way back: pitched tents, most moth-eaten, and some containing vestiges of prior expeditions such as putrid corpses or rotten food. You've been wandering for a while, and sleep sounds terribly inviting. Unfortunately, a wind finally picks up, and leaves begin to blow around you. A nick, then a cut, then a slash reveal the leaves to have razor sharp edges. Sleep well yet? If you've spared the Puck, he'll encourage you to sit with him around a campfire, where he'll sing and tell stories. Or are they. Perhaps you've heard of Bloody Mary before. Slenderman? The Devil that'll make you dance until you die? While the lantern remains in stranger hands, the thread between reality and fiction narrows; protagonists from the Puck's legends come to life, and the only way to rid of them is by quenching the flames of the fire.
Your journey unfortunately doesn't end there. The Puck has a riddle for you:
If you fail to answer correctly, he'll vanish before you, and you can bid the lantern goodbye. You'll be forced to gather the bones from the corpses scattered across the woods, and feed it your blood -- or a friend's -- before you escape and return to the woman. The offering will leave you drained and exhausted, weak on your legs. If, on the other hand, you do answer correctly, the lantern is yours, and you'll be teleported out of the woods with a boon in your pocket: a piece of parchment invites you to visit your home in the Shadowlands. There, you'll find an object (or a pet) that belonged to you in your world.
the answer to the riddle is sparsely! it's up to you whether you'd like your character to fail..
legends told around the campfire can be any of the ones mentioned above or any other that might strike your fancy! go wild, have fun!
remember that if you pick an item from your character's world as their boon, it'll eventually disintegrate unless reforged with a soul.
► II. GO BIG OR GOURD HOME
Welcome to the Frightful Harvest, a festival that marks the beginning of the Respite, a temporary period of tranquility between seasons. It acknowledges the blessings offered and the role that both good and evil play
in the Netherworld. It is a time to give thanks, but more
importantly, it is a time of reflection and warding. Warding against not only
the darkness of the next seasons to come, but of the nefarious
creatures and struggles that will undoubtedly follow.
Carved pumpkins and straw bales are placed everywhere around the city, and streamers and banners are hung from every home and storefront. Decadent cakes, candies, and pastries are made in over-abundance in order to accommodate everyone, and from the lush gardens of Radiance, an elderly, dark-robed man addresses the Netherwork. You'll learn by eavesdropping on nearby Restless that his name is Doran, the oldest among you and loved by all. His smile stretches kind, and while not an official member of the Hierarchy, it's clear he has certain privileges -- well-deserved, or so you hear.
And without further ado, let the festivities begin!
► BARDIC BLITZ
The bardic blitz is a friendly competition that pits talented musicians against one another in an attempt to win over the affection of the crowd through festive melodies or personal compositions. Although it can be hosted just about anywhere, the bardic blitz is normally held in a large canvas tent directly in the heart of Mirth, though smaller crowds also gather in Serene and the Harbors around bonfires.
► FEAST
Although all cultures around Stygia bring their own tastes and specific flair to the celebrations, there are a few staple trade goods that you can find at nearly any celebration of the holiday throughout the city. Many producing the various cakes, beverages, and cookies also use the time to test and perfect their recipes, teaching others or using them as guinea pigs.
The harvest hunt happens in a corn maze located in Mirth's amusement park, specifically created for the occasion. Because of the labyrinthian horrors dwelling in the Tempest, some find the terror-free replica a little inappropriate, yet participants still abound every time. A favorite seasonal game of the exuberant and athletic, characters take on the role of either hunter or prey, racing through the maze to either corner their quarry or escape the hands of their pursuer. As long as Shadows behave, it's a relatively safe activity. Friendly spars sometimes occur, picnics, and star-gazing.
► THE PARADE
The parade is the activity most looked forward to by younger Restless. Citizens clad in colorful costumes walk the streets to the rhythm of festive music, and according to tradition, it helps ward away any lingering evil that might try to hide in the community. For reasons unknown, incidents where Restless unwillingly swap bodies sometimes occur.
Carved pumpkins and straw bales are placed everywhere around the city, and streamers and banners are hung from every home and storefront. Decadent cakes, candies, and pastries are made in over-abundance in order to accommodate everyone, and from the lush gardens of Radiance, an elderly, dark-robed man addresses the Netherwork. You'll learn by eavesdropping on nearby Restless that his name is Doran, the oldest among you and loved by all. His smile stretches kind, and while not an official member of the Hierarchy, it's clear he has certain privileges -- well-deserved, or so you hear.
“Let us gather, feast, dance and celebrate. Let us hold our glasses high for those who heroically perished, for goodness, and for the Ascended. May their journey inspire us to change our lives and the lives of others, to resist evil, and to triumph. To you, dear friends!”
And without further ado, let the festivities begin!
► BARDIC BLITZ
The bardic blitz is a friendly competition that pits talented musicians against one another in an attempt to win over the affection of the crowd through festive melodies or personal compositions. Although it can be hosted just about anywhere, the bardic blitz is normally held in a large canvas tent directly in the heart of Mirth, though smaller crowds also gather in Serene and the Harbors around bonfires.
► FEAST
Although all cultures around Stygia bring their own tastes and specific flair to the celebrations, there are a few staple trade goods that you can find at nearly any celebration of the holiday throughout the city. Many producing the various cakes, beverages, and cookies also use the time to test and perfect their recipes, teaching others or using them as guinea pigs.
► Firstdawn Tea: This revitalizing crimson tea soothes the mind and body and is brewed from the roots of the dawn flower, which only sprouts during the Respite.. ► HARVEST HUNT
► Grablenuts: These fist-sized brown nuts have a hard, stippled outer shell and soft, delicious spicy centers. A single bite will slightly lower your inhibitions, and you may find yourself seeking proximity and warmth.
► Elysium: A nonalcoholic beverage that smells and looks as bad as it tastes. Only those with the strongest will manage to gulp it down. Once drunk, the person experiences true bliss, which seems to last for hours; in reality, it's only a few minutes.
► Will-o-the-Whiskey: Whisky with minor hallucinatory effects, visual and auditory.
► Sundrop: A pound cake coated in a sugary lemon drizzle. No side-effects, just delicious!
► Shadowfell Candy: Chewing on this candy will grant the character a deep and rejuvenating sleep, during which they will appear dead to anyone.
The harvest hunt happens in a corn maze located in Mirth's amusement park, specifically created for the occasion. Because of the labyrinthian horrors dwelling in the Tempest, some find the terror-free replica a little inappropriate, yet participants still abound every time. A favorite seasonal game of the exuberant and athletic, characters take on the role of either hunter or prey, racing through the maze to either corner their quarry or escape the hands of their pursuer. As long as Shadows behave, it's a relatively safe activity. Friendly spars sometimes occur, picnics, and star-gazing.
► THE PARADE
The parade is the activity most looked forward to by younger Restless. Citizens clad in colorful costumes walk the streets to the rhythm of festive music, and according to tradition, it helps ward away any lingering evil that might try to hide in the community. For reasons unknown, incidents where Restless unwillingly swap bodies sometimes occur.
► III. WAYWARD SUN
The Warding Ritual is a private affair, a behind-the-scene execution on the last day of the festival as you dance and feast and frolic, blissfully unaware. Something goes awry. First, a shriek in the distance, and soon, birds
flying away in apparent surprise as the landscape rustles with the sounds of creatures and Restless alike fleeing. A vague sense of dread knocks the air out of your lungs, an iron grip around your throat. And you see it then, a headless figure shrouded in a black veil of cloth, sword in one hand and a bright flaming pumpkin in the other. Its head. It thunders through the night on its skeletal horse, its blade flashing in the moonlight in search of prey. Heads fall. You might get injured during the chase -- collateral damage. 10 members of the Hierarchy won't ever rise again, and the rider eventually charges into the Tempest, leaving behind bloody puddles and a slather of confusion. If you opt to help clean up the mess, you might come across stained sheets of paper on the ground, a painting of a white scorpion in the middle. Otherwise, it's time for you to go home.
ooc note
► Welcome to Nightfell's first event! If you'd like additional, more casual prompts, the Notice Board is right here! New prompts will be added next month, if you've already had your fun with them!
► You'll find some answered questions here, but if you'd like to ask something else, please comment below!
► For a little spooky ambience in the woods.
Felix Hugo Fraldarius | Fire Emblem: Three Houses
IIA. FEASTLYING
IIB. WILLPOWERED
IIC. THE HUNTING OF CORN MAZE
III. CALL AN AMBULANCE (BUT NOT FOR ME)
X. WILDCARD
I
The voice is familiar, so... Here he is, witnessing Felix. ]
You.
[ Just ignores Puck who waves at him like "hello sir are you here to save me?" No. He isn't here for you, Puck. ]
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puck looks between the two men frowning at each other, lantern still dangling from a finger. boys???]
Don't get in my way.
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Hm. ]
You're going to kill him?
[ Puck... Sure is getting uncomfortable by this conversation topic, so he tries to steer it to maybe talking this out? Why not they follow him into the forest, indulge him a bit, and he'll give them the lantern shard? Fair exchange! ]
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iib
Particularly the discrepancy in his age.
He certainly looks different from the Felix that he'd encountered in Fhirdiad only a couple of months ago, but that alone isn't enough to convince him that he might truly have suddenly aged 5 years. ]
Still not a fan of merriment and general cheer, Felix?
[ In any case, he'd swiped a knife to hide in his belt as a precaution. Just in case Felix opts for revenge, even in death. ]
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So you're dead as well. [so much for the alliance, then. did this mean edelgard won by nature of being the last man standing?
he pushes the bottles away, turning in his seat to get a better look at the man. claude had grown a bit since academy days, a point which, on reflection, ired him. furthermore, claude was rather cunning. if he was presenting himself to him here, there had to be a reason to it—they'd never talked enough to be more than passing acquaintances.]
Did you finally fall victim to one of your concoctions?
[but everyone knew the rumors.]
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That said, he still looks down a little more than he has to, keenly aware of the growing height difference between them. ]
It seems I was too ambitious this time.
[ He doesn't sound too broken up about it, but he assumes that Felix doesn't expect him to. They might not be well acquainted, but he doubts Felix remembers him as being particularly candid. ]
And you? Edelgard finally did you in?
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iib
And apparently, sharing a drink or two. He eyes Felix's reaction; his reaction to the bottle speaks to how rancid it is, even if Dimitri's sense of smell is mediocre at best. He tries not to look amused, offering an open hand towards him. ]
If it's so unappetizing to you, I will take it.
[ He also has no idea what it is. But if someone has to drink spoiled wine, it may as well be him—it won't wound his stomach or his appetite, at least. ]
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like right now. talking to him like it was a completely natural thing to do. irritating.
he makes a face, and pulls the bottle towards himself.]
No. The last thing I need is Sylvain bothering me because I poisoned you.
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But right now, he doesn't know if he's ready to accept the answer. It's a doubt he casts to the background for now, opting to raise a brow instead. ]
What is the likelihood that this one bottle, out of these dozens of bottles, is the one that's poisoned? Hand it here.
[ give me your phone gesture ]
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IIC;
and this is reasonable and fine until she hears the fast approach of someone on a mission (she knows the type, and thus the stride) and turns to see — felix? headed towards her.
rather than directly move to defend herself, she just puts her hands on her hips, squares off facing him and damn well dares him to try anything. you wanna tussle, she will tussle. )
What are you doing?
( you?? weirdo?? was it you that caused the issues earlier??? are you the reason she's wandering around this maze looking for people to help?? )
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sakura might not have moved to defend herself, but felix is? pulling? a?? sword???
ok in his meager defense, it is sheathed, but he's still holding it combatively. when he swings (at sakura's flank), it's sudden, dextrous, and deft. so, to his credit, he is committing to the bit and not shying away.
it's tussle time]
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he swings the (sheathed) sword at her, and rather than dodge it or do anything at all to avoid it, she just lets it impact against her side, pulls in her arm against it to hold it there (stronger than she looks, huh? sure, they sparred before, but she was absolutely not demonstrating the strength she's using here, either —) and then reaches forward to try and put her hand over both his and the hilt so he can't pull the blade out of the sheath. )
Are you possessed?
( it's a fair question, even if it's hissed out in sheer annoyance. she's going to tie this sword around you, sir, and leave you in a pile!! )
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'swordless petulance' is the title of my next alt punk band
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ii.a
the whole affair is less nerve-racking done at a party. she can observe from a distance, and she can leave a conversation at any time. that might be the only reason that she decides to approach Felix with a small bowl of Grablenuts she's been carrying, sliding into the seat beside him with a sunny smile. ]
Don Fraldarius, what about these? I tried one earlier—they're spicy!
[ Don't get angry at me, it's not like I really want to talk to you either... —but this is necessary. with a guy like this, it's even more important to know what his boundaries are so she can avoid getting hurt, or at least minimise the pain when it comes. ]
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still holding his cutlery, he stares at her blankly.]
Who are you.
[he does look at the bowl she's carrying, though. spicy......]
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Um... We had a text conversation. I asked if you would teach me to fight. [ she hastens to add: ] I-I'm not here to bother you about that or anything! Sylvain is going to teach me.
[ Because you rejected me, you bastard.
she didn't want to have to ask Sylvain for a favour this early. the whole point of using Felix was that there would have been nothing to lose; she didn't need his patience or his good opinion, neither of which were possible for her to attain anyway. if he'd helped her, she wouldn't be putting any strain on a lifeline. but someone like Sylvain is different. kindness and courtesy are limited resources, and she's wary of borrowing too much. ]
I guess I never introduced myself properly? I'm Lady Rudbeckia de Borgia.
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IIB
...Dare ya to take a sip.
[ what are they, five? (yeah, yeah they are.)
that said, the people around them seem to be having a good time with it... sylvain conveniently chooses not to clue felix in on these observations. ]
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Please. We're not children anymore. I'm not going to drink something just because you dared me to.
[he flicks his bangs out of his face, and holds the bottle up to sylvain.]
Why don't you do the honors, if you're so interested?
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Sure. But if you back out on me, that means you're weak.
[ it's the absolute most juvenile threat he can issue to felix, but hopefully the most effective? he moves quickly, with the idea that if he acts fast enough felix can't call out the fact that he never agreed to any of this. ]
Cheers!
[ it's bottoms up! he eyes felix the entire time he's drinking the godawful concoction. are you a WEAKLING? ]
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iii calls one for them both
Sooyoung doesn't outpace Felix, but she keeps up easily enough. She looks similarly frustrated when the horseman rides off into the distance, spinning her dagger like she's thinking of throwing it, but the headless man is out of range and it'd be a waste of a knife.]
What's the point of a boss monster if it just runs away... What kind of shitty event was that?!
[WHAT HAPPENED TO THE LAWS OF RPG?]
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felix gives sooyoung a sideways look. boss? event? was she talking about the whole festival? maybe her way of describing a powerful monster??]
...It was probably an assassin. Not stealthy, but it got the job done.
[flicking his sword, he sheaths it in one smooth motion, and sizes the other shorty up.]
Just a dagger?
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Sooyoung catches him looking and examines him right back. They're proof that short people can still run on very fast legs. The dagger disappears back up her sleeve, and she dusts her hands.]
For stealth.
[#notallassassins?]
You're not like, a sword purist, are you?
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iic, just kill her so i can be free
Hence why Fukawa, noted indoor-girl, who was specifically avoiding the jock-centric brou-ha-ha of the maze, suddenly awakens in the corn field at the stroke of midnight. Out of breath, scissors notched over her fingers, no one in sight to save her. She had spun several times on the spot and wheezed like an abandoned Pomeranian before finally stuffing the scissors away (at least they weren't covered in blood?) and picking a direction. She had also jumped a few times, hoping for a sneak peek at the layout. No dice. The corn is so tall and she is so short, and the whole thing goes on forever.
It's late. So, maybe everybody else went to go home? Maybe nobody would be doing that whole predator and prey thing anymore. And maybe no one would come looking for revenge for whatever crimes Syo was out committing. Maybe. Possibly.
Was that the sound of footsteps?]
H-hello?
[Not footsteps, footsprints. SPRINTING. SOMEONE'S COMING?!
A man rounds the corner, too fast to make out the face. Fukawa screams.
And hurls herself right into the corn. Being very small and thin she is absorbed at once.
Can't catch what you can't reach, right? Right?!]
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he slows to a walking pace, approaching the hole in the maze wall, and crosses his arms at it, frowning. maybe even tapping his foot.]
That's against the rules.
[get out here]
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